S1mon
Offline 176.232.43.236:28015 checked 38d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does S1mon follow?
The rhythm of S1mon's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 44 days 5 hours ago.
Lists and filters
How should you read the tags on S1mon?
Tags published by S1mon, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp31 (Max players): Slots: 31; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): The server runs game build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show S1mon?
On Rust Metrics, S1mon sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does S1mon sit in the rankings?
Ranking for S1mon: #10,779 on seven-day player hours, top – of all ranked servers.
What is the population on S1mon?
Reading for S1mon: offline at this moment; last seen 38 days 3 hours ago.
Operator and location
Which location does S1mon run from?
No region tag on S1mon. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 176.232.43.236:28015.
What Rust version is S1mon on?
Rust network protocol 2633 and build 163794 on Windows is the build S1mon runs. Check: protocol. To join, your game must match; Steam handles the update.
Is S1mon up, and how often does it stay up?
Check: connection. S1mon is offline at this moment. Last contact was 38 days 3 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 20 September 2026.
Settings and map
How is S1mon configured, and what rules are in force?
No gather rate appears in the name: S1mon. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Connection
What do you do to join S1mon?
Press F1 in Rust and enter client.connect 176.232.43.236:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.