test
Offline EU 176.214.167.236:28015 checked 6h ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Tuesday 3 November, 09:43 UTC, in 6d 8h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Tue 3 Nov, 09:43 UTC6d 8h
- WPT 2Thu 5 Nov, 19:00 UTC8d 17hFW
- WPT 3Tue 10 Nov, 09:43 UTC13d 8h
- WPT 4Tue 17 Nov, 09:43 UTC20d 8h
- WPT 5Tue 24 Nov, 09:43 UTC27d 8h
- WPT 6Tue 1 Dec, 09:43 UTC34d 8h
- WPT 7Thu 3 Dec, 19:00 UTC36d 17hFW
- WPT 8Tue 8 Dec, 09:43 UTC41d 8h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 09:43 UTC21d ago | 1 | – | running | 0 |
| Mon 5 Oct, 09:12 UTC22d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 127/100
- 43/225
- 9/200
- 11/175
- 9/100
- 0/100
Quick answers
from the figures on this pageWipe timing
What happens on test when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.
How often does test wipe, and when?
Its tag guides the prediction: too few of test's wipes are on record to confirm its schedule. Tuesday 3 November at 09:43 UTC is when its next wipe is due. The world it runs now was made 21 days 15 hours ago. Its tags carry a weekly wipe schedule.
Tags
How should you read the tags on test?
Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp150 (Max players): Slots: 150; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^w (Weekly): It wipes each week; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server; EU (Europe): Its browser listing: Europe; jp0 (Custom tag): A plugin or the owner set this tag; Rust does not ship it; oxidation (Custom tag): A plugin or the owner set this tag; Rust does not ship it from test. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show test?
Rust Metrics lists featuring test: EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Player count
Where does test sit in the rankings?
Ranked by seven-day player hours, test sits at #14,581 and #2,507 in Europe, inside the top 66%.
How full does test get?
test is not responding; status offline, last seen 6 hours ago. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 18:00 UTC, 0 players on average.
Operator and location
Where does test sit?
test gives Europe as its location, with the EU tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 176.214.167.236:28015.
What Rust version is test on?
Rust network protocol 2635 and build 168909 on Windows is the build test runs. Matching protocol is required to join. Let Steam update your game.
How reliable is test, and is it online now?
test reports offline. The last reading came 6 hours ago. Reading: 1% uptime over the last 7 full days. It was up 1 of 168 hours. Check: first contact. Rust Metrics logged it on 29 September 2026.
Rules and settings
What settings and rules apply on test?
Reading the name gives no gather rate for test. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Vanilla is the label it uses: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. VAC is on. That is Valve's anti-cheat.
Join
What do you do to join test?
To join: start Rust, press F1 and type client.connect 176.214.167.236:28015. Or press Launch Rust here and Steam opens the game and connects you.