Development Server
Offline 176.2.44.12:28015 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 51/500
- 131/100
- 64/225
- 15/200
- 62/700
- 14/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does Development Server follow?
Its rhythm cannot be told from the wipes of Development Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 8 days 22 hours ago the current world was made.
Tag meanings
Which tags does Development Server carry, and what do they mean?
Tags published by Development Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Development Server?
Rust Metrics lists featuring Development Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does Development Server sit in the rankings?
Player hours over seven days put Development Server at #15,405, in the top 69% of all ranked servers.
What is the population on Development Server?
Reading for Development Server: offline at this moment; last seen 3 days 10 hours ago. A seven-day average of 0 players is the reading.
Server details
Where does Development Server sit?
Reading: location. Development Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 176.2.44.12:28015.
What Rust version is Development Server on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Development Server. Check: protocol. To join, your game must match; Steam handles the update.
Is Development Server up, and how often does it stay up?
Development Server reports offline. The last reading came 3 days 10 hours ago. Reading: 0% uptime over the last 2 full days. It was up 0 of 48 hours. The first sighting on Rust Metrics was 24 October 2026.
Rules and settings
How is Development Server configured, and what rules are in force?
Reading the name gives no gather rate for Development Server. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on Development Server?
Check: map. Procedural, generated by the game, on Development Server.
Connection
How can you get onto Development Server?
Press F1 in Rust and enter client.connect 176.2.44.12:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.