Development Server
Offline 176.2.42.244:28015 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 74/500
- 128/100
- 112/225
- 40/700
- 4/200
- 12/1000
Quick answers
from the figures on this pageReset cycle
How often does Development Server wipe, and when?
To tell the rhythm of Development Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 10 days 6 hours ago.
Lists and filters
Which tags does Development Server carry, and what do they mean?
These are the tags Development Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Development Server appear in Rust Metrics lists and filters?
On Rust Metrics, Development Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does Development Server sit in the rankings?
Ranking for Development Server: #11,946 on seven-day player hours, top 54% of all ranked servers.
What is the population on Development Server?
Status for Development Server: offline. Last seen 3 days 20 hours ago. Seven-day check: 0 players on average. Peak reading: 1.
Operator and location
What location is Development Server hosted in?
No region comes from Development Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 176.2.42.244:28015.
What Rust version is Development Server on?
Reading: Development Server, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Development Server, and is it online?
Check: connection. Development Server is offline at this moment. Last contact was 3 days 20 hours ago. Reading: 3% uptime over the last 4 full days. It was up 3 of 96 hours. Reading: first seen 24 October 2026, recorded by Rust Metrics.
Rules and settings
How is Development Server configured, and what rules are in force?
Check: gather rate. The name Development Server does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Development Server?
Procedural map on Development Server, made by the game's generator.
Connection
What do you do to join Development Server?
Check: join. Open Rust, press F1, then enter client.connect 176.2.42.244:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.