RUST METRICSFlight deck · live data
Data live Servers11,675 Players48,284 Populated3,207 Fresh wipes 3 h122 Scan5 min
‹ All servers176.2.26.124:28015
Offline Full Queue Fresh wipe Wipe due No query

Rust Dev Plugin Server (ECO)

Offline 176.2.26.124:28015 checked 38d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,409no region published
Last wipe39d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does Rust Dev Plugin Server (ECO) follow?

Its rhythm cannot be told from the wipes of Rust Dev Plugin Server (ECO) on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 39 days 3 hours ago.

Tags

Which tags does Rust Dev Plugin Server (ECO) carry, and what do they mean?

These are the tags Rust Dev Plugin Server (ECO) publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): The server runs game build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Rust Dev Plugin Server (ECO)?

Rust Metrics lists featuring Rust Dev Plugin Server (ECO): Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

Where does Rust Dev Plugin Server (ECO) sit in the rankings?

Ranking for Rust Dev Plugin Server (ECO): #14,409 on seven-day player hours, top – of all ranked servers.

What player count does Rust Dev Plugin Server (ECO) carry?

Reading for Rust Dev Plugin Server (ECO): offline at this moment; last seen 38 days 9 hours ago.

Server

Which location does Rust Dev Plugin Server (ECO) run from?

No region comes from Rust Dev Plugin Server (ECO). Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 176.2.26.124:28015.

What Rust version is Rust Dev Plugin Server (ECO) on?

Reading: Rust Dev Plugin Server (ECO), Rust network protocol 2633 and build 164530, Windows. Matching protocol is required to join. Let Steam update your game.

Is Rust Dev Plugin Server (ECO) up, and how often does it stay up?

Reading: offline. Rust Dev Plugin Server (ECO) last answered 38 days 9 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 18 September 2026.

Map and rules

What settings and rules apply on Rust Dev Plugin Server (ECO)?

No gather rate appears in the name: Rust Dev Plugin Server (ECO). 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

What map is Rust Dev Plugin Server (ECO) on?

The game generates a procedural map for Rust Dev Plugin Server (ECO).

How to join

How can you get onto Rust Dev Plugin Server (ECO)?

Press F1 in Rust and enter client.connect 176.2.26.124:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players Slots: 10.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Protocol 2633: join only on the same game version.
cs164530
Build The server runs game build 164530.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.