Development Server
Offline 176.2.198.234:28015 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 49/500
- 133/100
- 63/225
- 15/700
- 3/200
- 6/1000
Quick answers
from the figures on this pageWipe timing
When does Development Server wipe?
The rhythm of Development Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 10 days 4 hours ago.
Tag meanings
How should you read the tags on Development Server?
These are the tags Development Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Development Server?
These Rust Metrics lists carry Development Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
Where does Development Server sit in the rankings?
Player hours over seven days put Development Server at #14,685, in the top 66% of all ranked servers.
What is the population on Development Server?
Reading for Development Server: offline at this moment; last seen 6 days 5 hours ago. Check: players over seven days. Average 0, peak 1.
Operator and location
What location is Development Server hosted in?
No region tag on Development Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 176.2.198.234:28015.
What Rust version is Development Server on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Development Server. To get in, your game needs the same protocol; Steam applies the update.
Is Development Server up, and how often does it stay up?
Reading: offline. Development Server last answered 6 days 5 hours ago. Reading: 1% uptime over the last 6 full days. It was up 1 of 144 hours. The first sighting on Rust Metrics was 22 October 2026.
Rules and settings
What settings and rules apply on Development Server?
Check: gather rate. The name Development Server does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is Development Server on?
Check: map. Procedural, generated by the game, on Development Server.
How to join
What do you do to join Development Server?
To join: start Rust, press F1 and type client.connect 176.2.198.234:28015. Or press Launch Rust here and Steam opens the game and connects you.