Development Server
Offline 176.2.1.121:28015 checked 1d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 50/500
- 134/100
- 53/225
- 28/700
- 4/200
- 9/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Development Server follow?
Its rhythm cannot be told from the wipes of Development Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 9 days 3 hours ago.
Lists and filters
Which tags does Development Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): Slots: 1; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon from Development Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Development Server?
Rust Metrics lists featuring Development Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does Development Server hold among Rust servers?
Ranking for Development Server: #15,425 on seven-day player hours, top 69% of all ranked servers.
What is the population on Development Server?
Reading for Development Server: offline at this moment; last seen 36 hours ago. A seven-day average of 0 players is the reading.
Server details
Which location does Development Server run from?
No region comes from Development Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 176.2.1.121:28015.
What Rust version is Development Server on?
Rust network protocol 2635 and build 168909 on Windows is the build Development Server runs. Check: protocol. To join, your game must match; Steam handles the update.
Is Development Server up, and how often does it stay up?
Reading: offline. Development Server last answered 36 hours ago. Reading: 0% uptime over the last 1 full day. It was up 0 of 24 hours. Check: first contact. Rust Metrics logged it on 26 October 2026.
Rules and settings
How is Development Server configured, and what rules are in force?
Check: gather rate. The name Development Server does not state one. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on Development Server?
Procedural map on Development Server, made by the game's generator.
Join
How can you get onto Development Server?
To join: start Rust, press F1 and type client.connect 176.2.1.121:28015. Or press Launch Rust here and Steam opens the game and connects you.