My Rust Server
Offline 176.197.120.2:28015 checked 42d ago
Server instruments
no direct query in 48 hoursPlayers now
1% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 61/500
- 126/100
- 70/225
- 19/200
- 64/700
- 15/1000
Quick answers
from the figures on this pageWipe schedule
When does My Rust Server wipe?
The rhythm of My Rust Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 50 days 10 hours ago the current world was made.
Lists and filters
How should you read the tags on My Rust Server?
Tags published by My Rust Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163207 (Build): Build 163207; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show My Rust Server?
These Rust Metrics lists carry My Rust Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
Where does My Rust Server sit in the rankings?
Ranking for My Rust Server: #13,333 on seven-day player hours, top – of all ranked servers.
What is the population on My Rust Server?
Status for My Rust Server: offline. Last seen 42 days 13 hours ago.
Server details
Where does My Rust Server sit?
Reading: location. My Rust Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 176.197.120.2:28015.
What Rust version is My Rust Server on?
Rust network protocol 2633 and build 163207 on Windows is the build My Rust Server runs. Matching protocol is required to join. Let Steam update your game.
Is My Rust Server up, and how often does it stay up?
Reading: offline. My Rust Server last answered 42 days 13 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 14 September 2026.
Settings and map
What settings and rules apply on My Rust Server?
Check: gather rate. The name My Rust Server does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.
Join
How do you connect to My Rust Server?
Press F1 in Rust and enter client.connect 176.197.120.2:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.