[DEV] WZFR x2
Offline EU 176.133.43.223:28015 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers, top 79% in EU, and #456 of the trio servers (top 73%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1/150
- 2/150
- 26/500
- 34/200
- 95/120
- 223/300
Quick answers
from the figures on this pageWipe schedule
When does [DEV] WZFR x2 wipe?
From the force wipe, the next wipe of [DEV] WZFR x2 is an estimate. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 4 days 20 hours ago the current world was made. A wipe schedule of every two weeks is published in its tags.
Lists and filters
How should you read the tags on [DEV] WZFR x2?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts3 (Group limit): Team cap: 3; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): Two-week wipe schedule; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): Europe is the browser category it sits in from [DEV] WZFR x2. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show [DEV] WZFR x2?
On Rust Metrics, [DEV] WZFR x2 sits in these lists: 2x Rust servers, checked live, EU Rust servers, checked, Modded Rust servers, checked live and Trio servers, group limit 3. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Every two weeks; Last wipe: In the last week; Gather rate: 2x.
Occupancy
Where does [DEV] WZFR x2 sit in the rankings?
Ranked by seven-day player hours, [DEV] WZFR x2 sits at #10,458 and #2,296 in Europe, inside the top 47%. The trio group places it at #456.
How full does [DEV] WZFR x2 get?
Status for [DEV] WZFR x2: offline. Last seen 3 days 14 hours ago. Check: players over seven days. Average 0, peak 1.
Server details
Where does [DEV] WZFR x2 sit?
[DEV] WZFR x2 gives Europe as its location, with the EU tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 176.133.43.223:28015.
What Rust version is [DEV] WZFR x2 on?
Reading: [DEV] WZFR x2, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is [DEV] WZFR x2, and is it online now?
Reading: offline. [DEV] WZFR x2 last answered 3 days 14 hours ago. Uptime for the last 4 full days: 3 of 96 hours, or 3%. The first sighting on Rust Metrics was 24 October 2026.
Rules and settings
What settings and rules apply on [DEV] WZFR x2?
The name carries the rate: 2x gather on [DEV] WZFR x2. Check: group limit. 3 players, under the name trio. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on [DEV] WZFR x2?
The game generates a procedural map for [DEV] WZFR x2.
Join
How do you connect to [DEV] WZFR x2?
Press F1 in Rust and enter client.connect 176.133.43.223:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.