RUST METRICSFlight deck · live data
Data live Servers11,614 Players32,078 Populated2,758 Fresh wipes 3 h69 Scan5 min
‹ All servers176.119.171.41:28015
Offline Full Queue Fresh wipe Wipe due No query

Server_217_DevBlog

Offline 176.119.171.41:28015 checked 28d ago

modded
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,810top 70%
Last wipe39d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep1 Oct3 Oct4 Oct6 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Server_217_DevBlog wipe, and when?

To tell the rhythm of Server_217_DevBlog, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 39 days 18 hours ago the current world was made.

Lists and filters

How should you read the tags on Server_217_DevBlog?

These are the tags Server_217_DevBlog publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; v2183 (Protocol): Protocol 2183: join only on the same game version; oxide (Oxide): It runs Oxide, also known as uMod; modded (Modded): Plugins or settings make this a modded server; h5e7466bf (Custom tag): Owner or plugin definition: this tag is not a standard Rust one; stok (Custom tag): Owner or plugin definition: this tag is not a standard Rust one. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Server_217_DevBlog?

Rust Metrics lists featuring Server_217_DevBlog: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded.

Population

Where does Server_217_DevBlog sit in the rankings?

Player hours over seven days put Server_217_DevBlog at #16,810, in the top 70% of all ranked servers.

What player count does Server_217_DevBlog carry?

Reading for Server_217_DevBlog: offline at this moment; last seen 28 days 16 hours ago.

Server

Where does Server_217_DevBlog sit?

No region tag on Server_217_DevBlog. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 176.119.171.41:28015.

What Rust version is Server_217_DevBlog on?

Version check: Rust network protocol 2183 on Windows, run by Server_217_DevBlog. Check: protocol. To join, your game must match; Steam handles the update.

Is Server_217_DevBlog up, and how often does it stay up?

Server_217_DevBlog reports offline. The last reading came 28 days 16 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 30 September 2026.

Map and rules

How is Server_217_DevBlog configured, and what rules are in force?

No gather rate appears in the name: Server_217_DevBlog. The group limit is not published. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Anti-cheat reading: VAC off, Valve's system.

Join

How do you connect to Server_217_DevBlog?

Check: join. Open Rust, press F1, then enter client.connect 176.119.171.41:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players Slots: 10.
v2183
Protocol Protocol 2183: join only on the same game version.

Mods and access

oxide
Oxide It runs Oxide, also known as uMod.
modded
Modded Plugins or settings make this a modded server.

Other

h5e7466bf
Custom tag Owner or plugin definition: this tag is not a standard Rust one.
stok
Custom tag Owner or plugin definition: this tag is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.