Server_217_DevBlog
Offline 176.119.169.227:28015 checked 43d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 164/500
- 124/100
- 187/225
- 69/700
- 13/200
- 19/1000
Quick answers
from the figures on this pageReset cycle
When does Server_217_DevBlog wipe?
The rhythm of Server_217_DevBlog's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 43 days 23 hours ago.
Tag meanings
How should you read the tags on Server_217_DevBlog?
These are the tags Server_217_DevBlog publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; v2183 (Protocol): Match the game version: protocol 2183 is required; oxide (Oxide): Check: framework. Oxide (uMod) handles plugins; modded (Modded): Check: category. Modded, because plugins or settings alter the game; h5e7466bf (Custom tag): A plugin or the owner set this tag; Rust does not ship it; stok (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Server_217_DevBlog appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Server_217_DevBlog: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded.
Player count
What position does Server_217_DevBlog hold among Rust servers?
Ranking for Server_217_DevBlog: #15,404 on seven-day player hours, top – of all ranked servers.
How full does Server_217_DevBlog get?
Status for Server_217_DevBlog: offline. Last seen 43 days 18 hours ago.
Server details
Which location does Server_217_DevBlog run from?
No region comes from Server_217_DevBlog. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 176.119.169.227:28015.
What Rust version is Server_217_DevBlog on?
Reading: Server_217_DevBlog, Rust network protocol 2183, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Server_217_DevBlog, and is it online?
Check: connection. Server_217_DevBlog is offline at this moment. Last contact was 43 days 18 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 15 September 2026.
Settings and map
How is Server_217_DevBlog configured, and what rules are in force?
Check: gather rate. The name Server_217_DevBlog does not state one. The group limit is not published. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. VAC is off. That is Valve's anti-cheat.
Connection
How do you connect to Server_217_DevBlog?
Check: join. Open Rust, press F1, then enter client.connect 176.119.169.227:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.