Server_217_DevBlog
Offline 176.119.169.195:28015 checked 35d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 106/500
- 135/100
- 163/225
- 67/700
- 206/700
- 345/350
Quick answers
from the figures on this pageWipe timing
When does Server_217_DevBlog wipe?
Its rhythm cannot be told from the wipes of Server_217_DevBlog on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 40 days 7 hours ago.
Tag meanings
How should you read the tags on Server_217_DevBlog?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; v2183 (Protocol): Match the game version: protocol 2183 is required; oxide (Oxide): Plugin framework in use: Oxide (uMod); modded (Modded): Check: category. Modded, because plugins or settings alter the game; h5e7466bf (Custom tag): Owner or plugin definition: this tag is not a standard Rust one; stok (Custom tag): Owner or plugin definition: this tag is not a standard Rust one from Server_217_DevBlog. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Server_217_DevBlog?
On Rust Metrics, Server_217_DevBlog sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded.
Player count
Where does Server_217_DevBlog sit in the rankings?
Ranking for Server_217_DevBlog: #15,666 on seven-day player hours, top 71% of all ranked servers.
What is the population on Server_217_DevBlog?
Status for Server_217_DevBlog: offline. Last seen 35 days 7 hours ago.
Server details
Which location does Server_217_DevBlog run from?
No region tag on Server_217_DevBlog. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 176.119.169.195:28015.
What Rust version is Server_217_DevBlog on?
Rust network protocol 2183 on Windows is the build Server_217_DevBlog runs. Check: protocol. To join, your game must match; Steam handles the update.
Is Server_217_DevBlog up, and how often does it stay up?
Server_217_DevBlog reports offline. The last reading came 35 days 7 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 24 September 2026, recorded by Rust Metrics.
Map and rules
What rules does Server_217_DevBlog enforce, and what are its settings?
Reading the name gives no gather rate for Server_217_DevBlog. No group limit is published. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. VAC is off. That is Valve's anti-cheat.
Join
How can you get onto Server_217_DevBlog?
Press F1 in Rust and enter client.connect 176.119.169.195:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.