RUST METRICSFlight deck · live data
Data live Servers11,644 Players37,516 Populated2,896 Fresh wipes 3 h65 Scan5 min
‹ All servers176.115.149.159:28015
Offline Full Queue Fresh wipe Wipe due No query

Combat Local - Carbon Dev

Offline 176.115.149.159:28015 checked 5h ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 2
Rank#5,701top 26%
Last wipe6h agono schedule published
Next wipe–too few wipes seen yet
Memory–48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75108:0010:0014:0015:0020:0022:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.3 daysbetween real wipes
LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 21:20 UTC6h ago – – running 0
Tue 27 Oct, 15:13 UTC12h ago – – – 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does Combat Local - Carbon Dev wipe?

To tell the rhythm of Combat Local - Carbon Dev, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 6 hours ago.

Lists and filters

How should you read the tags on Combat Local - Carbon Dev?

These are the tags Combat Local - Carbon Dev publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Combat Local - Carbon Dev?

These Rust Metrics lists carry Combat Local - Carbon Dev: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

What position does Combat Local - Carbon Dev hold among Rust servers?

Ranking for Combat Local - Carbon Dev: #5,701 on seven-day player hours, top 26% of all ranked servers.

What player count does Combat Local - Carbon Dev carry?

Combat Local - Carbon Dev is not responding; status offline, last seen 5 hours ago. Seven-day check: 1 players on average. Peak reading: 2. The last 48 hours peaked at 09:00 UTC, averaging 1 players at that hour.

Server details

Which location does Combat Local - Carbon Dev run from?

No region tag on Combat Local - Carbon Dev. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 176.115.149.159:28015.

What Rust version is Combat Local - Carbon Dev on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by Combat Local - Carbon Dev. Matching protocol is required to join. Let Steam update your game.

Is Combat Local - Carbon Dev up, and how often does it stay up?

Check: connection. Combat Local - Carbon Dev is offline at this moment. Last contact was 5 hours ago. Reading: 43% uptime over the last 3 full days. It was up 31 of 72 hours. Reading: first seen 24 October 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on Combat Local - Carbon Dev?

Reading the name gives no gather rate for Combat Local - Carbon Dev. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.

How to join

How do you connect to Combat Local - Carbon Dev?

Press F1 in Rust and enter client.connect 176.115.149.159:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.