Combat Local - Carbon Dev
Offline 176.115.149.159:28015 checked 5h ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 21:20 UTC6h ago | – | – | running | 0 |
| Tue 27 Oct, 15:13 UTC12h ago | – | – | – | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 39/500
- 123/100
- 46/225
- 17/700
- 7/200
- 7/1000
Quick answers
from the figures on this pageReset cycle
When does Combat Local - Carbon Dev wipe?
To tell the rhythm of Combat Local - Carbon Dev, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 6 hours ago.
Lists and filters
How should you read the tags on Combat Local - Carbon Dev?
These are the tags Combat Local - Carbon Dev publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Combat Local - Carbon Dev?
These Rust Metrics lists carry Combat Local - Carbon Dev: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population
What position does Combat Local - Carbon Dev hold among Rust servers?
Ranking for Combat Local - Carbon Dev: #5,701 on seven-day player hours, top 26% of all ranked servers.
What player count does Combat Local - Carbon Dev carry?
Combat Local - Carbon Dev is not responding; status offline, last seen 5 hours ago. Seven-day check: 1 players on average. Peak reading: 2. The last 48 hours peaked at 09:00 UTC, averaging 1 players at that hour.
Server details
Which location does Combat Local - Carbon Dev run from?
No region tag on Combat Local - Carbon Dev. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 176.115.149.159:28015.
What Rust version is Combat Local - Carbon Dev on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Combat Local - Carbon Dev. Matching protocol is required to join. Let Steam update your game.
Is Combat Local - Carbon Dev up, and how often does it stay up?
Check: connection. Combat Local - Carbon Dev is offline at this moment. Last contact was 5 hours ago. Reading: 43% uptime over the last 3 full days. It was up 31 of 72 hours. Reading: first seen 24 October 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on Combat Local - Carbon Dev?
Reading the name gives no gather rate for Combat Local - Carbon Dev. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.
How to join
How do you connect to Combat Local - Carbon Dev?
Press F1 in Rust and enter client.connect 176.115.149.159:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.