RUST METRICSFlight deck · live data
Data live Servers11,894 Players99,159 Populated3,939 Fresh wipes 3 h396 Scan5 min
‹ All servers176.105.208.19:28015
Offline Full Queue Fresh wipe Wipe due No query

ServerName

Offline 176.105.208.19:28015 checked 37d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.2 2.5 3.8 5 PAX 1 /5

Players now

20% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,454top 63%
Last wipe52d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep23 Sep25 Sep26 Sep28 Sep29 Sep

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does ServerName wipe, and when?

Its rhythm cannot be told from the wipes of ServerName on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 52 days 21 hours ago the current world was made.

Tag meanings

Which tags does ServerName carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163207 (Build): The server runs game build 163207; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from ServerName. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show ServerName?

These Rust Metrics lists carry ServerName: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does ServerName hold among Rust servers?

Player hours over seven days put ServerName at #14,454, in the top 63% of all ranked servers.

How full does ServerName get?

Status for ServerName: offline. Last seen 37 days 3 hours ago.

Server

What location is ServerName hosted in?

No region comes from ServerName. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 176.105.208.19:28015.

What Rust version is ServerName on?

Reading: ServerName, Rust network protocol 2633 and build 163207, Windows. Check: protocol. To join, your game must match; Steam handles the update.

Is ServerName up, and how often does it stay up?

Reading: offline. ServerName last answered 37 days 3 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 22 September 2026.

Rules and settings

How is ServerName configured, and what rules are in force?

Check: gather rate. The name ServerName does not state one. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

Which map is live on ServerName?

Check: map. Procedural, generated by the game, on ServerName.

Connection

What do you do to join ServerName?

To join: start Rust, press F1 and type client.connect 176.105.208.19:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp5
Max players 5 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Protocol 2633: join only on the same game version.
cs163207
Build The server runs game build 163207.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.