Test1
Offline 176.103.187.206:28015 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 166/500
- 123/100
- 181/225
- 71/700
- 13/200
- 21/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does Test1 follow?
To tell the rhythm of Test1, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 6 days 20 hours ago.
Tags
How should you read the tags on Test1?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Test1. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Test1?
These Rust Metrics lists carry Test1: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
Where does Test1 sit in the rankings?
Player hours over seven days put Test1 at #14,797, in the top 67% of all ranked servers.
What player count does Test1 carry?
Status for Test1: offline. Last seen 6 days 12 hours ago. Check: players over seven days. Average 0, peak 1.
Operator and location
Which location does Test1 run from?
No region tag on Test1. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 176.103.187.206:28015.
What Rust version is Test1 on?
Reading: Test1, Rust network protocol 2634 and build 167781, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is Test1 up, and how often does it stay up?
Test1 reports offline. The last reading came 6 days 12 hours ago. Reading: 1% uptime over the last 6 full days. It was up 1 of 144 hours. Reading: first seen 22 October 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on Test1?
No gather rate appears in the name: Test1. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Test1?
Size 2,000 and seed 1337: the game generates the procedural map on Test1 from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How can you get onto Test1?
Press F1 in Rust and enter client.connect 176.103.187.206:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.