MyRustServer
Offline 175.143.188.244:28015 checked 44d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does MyRustServer follow?
Its rhythm cannot be told from the wipes of MyRustServer on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 54 days 11 hours ago.
Lists and filters
How should you read the tags on MyRustServer?
Tags published by MyRustServer, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): The server runs game build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does MyRustServer appear in Rust Metrics lists and filters?
These Rust Metrics lists carry MyRustServer: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does MyRustServer hold among Rust servers?
Player hours over seven days put MyRustServer at #12,835, in the top – of all ranked servers.
What player count does MyRustServer carry?
MyRustServer is not responding; status offline, last seen 44 days 1 hours ago.
Server details
Which location does MyRustServer run from?
No region tag on MyRustServer. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 175.143.188.244:28015.
What Rust version is MyRustServer on?
Rust network protocol 2633 and build 163794 on Windows is the build MyRustServer runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on MyRustServer, and is it online?
MyRustServer reports offline. The last reading came 44 days 1 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 14 September 2026.
Map and rules
What settings and rules apply on MyRustServer?
Check: gather rate. The name MyRustServer does not state one. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is MyRustServer on?
Procedural map on MyRustServer, made by the game's generator.
Connection
How do you connect to MyRustServer?
To join: start Rust, press F1 and type client.connect 175.143.188.244:28015. Or press Launch Rust here and Steam opens the game and connects you.