LocalTest
Offline 175.1.87.231:28015 checked 17d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 74/500
- 131/100
- 84/225
- 31/200
- 77/700
- 17/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does LocalTest follow?
Its rhythm cannot be told from the wipes of LocalTest on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 17 days 18 hours ago.
Lists and filters
Which tags does LocalTest carry, and what do they mean?
Tags published by LocalTest, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Game build reading: 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show LocalTest?
These Rust Metrics lists carry LocalTest: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does LocalTest sit in the rankings?
Ranking for LocalTest: #13,621 on seven-day player hours, top 62% of all ranked servers.
What player count does LocalTest carry?
LocalTest is not responding; status offline, last seen 17 days 2 hours ago.
Server details
Which location does LocalTest run from?
No region tag on LocalTest. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 175.1.87.231:28015.
What Rust version is LocalTest on?
Version check: Rust network protocol 2634 and build 167398 on Windows, run by LocalTest. Matching protocol is required to join. Let Steam update your game.
What is the uptime on LocalTest, and is it online?
Check: connection. LocalTest is offline at this moment. Last contact was 17 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 10 October 2026.
Map and rules
What rules does LocalTest enforce, and what are its settings?
Check: gather rate. The name LocalTest does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is LocalTest on?
The game generates a procedural map for LocalTest.
How to join
How do you connect to LocalTest?
Check: join. Open Rust, press F1, then enter client.connect 175.1.87.231:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.