LocalTest
Offline 175.1.85.175:28015 checked 7d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 187/500
- 120/100
- 184/225
- 33/200
- 161/700
- 57/1000
Quick answers
from the figures on this pageReset cycle
When does LocalTest wipe?
To tell the rhythm of LocalTest, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 17 days 7 hours ago.
Tags
Which tags does LocalTest carry, and what do they mean?
These are the tags LocalTest publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): The server runs game build 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show LocalTest?
These Rust Metrics lists carry LocalTest: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does LocalTest sit in the rankings?
Ranking for LocalTest: #14,995 on seven-day player hours, top 68% of all ranked servers.
What is the population on LocalTest?
Reading for LocalTest: offline at this moment; last seen 7 days 13 hours ago. Seven-day check: 0 players on average. Peak reading: 1.
Operator and location
Where does LocalTest sit?
No region tag on LocalTest. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 175.1.85.175:28015.
What Rust version is LocalTest on?
Rust network protocol 2634 and build 167398 on Windows is the build LocalTest runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on LocalTest, and is it online?
Check: connection. LocalTest is offline at this moment. Last contact was 7 days 13 hours ago. Reading: 1% uptime over the last 7 full days. It was up 2 of 168 hours. Check: first contact. Rust Metrics logged it on 19 October 2026.
Map and rules
What settings and rules apply on LocalTest?
No gather rate appears in the name: LocalTest. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on LocalTest?
Check: map. Procedural, generated by the game, on LocalTest.
Connection
How can you get onto LocalTest?
To join: start Rust, press F1 and type client.connect 175.1.85.175:28015. Or press Launch Rust here and Steam opens the game and connects you.