LocalTest
Offline 175.1.84.105:28015 checked 14d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 28/500
- 130/100
- 29/225
- 13/700
- 3/200
- 2/1000
Quick answers
from the figures on this pageWipe timing
How often does LocalTest wipe, and when?
To tell the rhythm of LocalTest, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 18 days 13 hours ago.
Tags
Which tags does LocalTest carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): The server runs game build 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from LocalTest. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does LocalTest appear in Rust Metrics lists and filters?
Rust Metrics lists featuring LocalTest: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does LocalTest hold among Rust servers?
Ranking for LocalTest: #12,934 on seven-day player hours, top 60% of all ranked servers.
What player count does LocalTest carry?
Status for LocalTest: offline. Last seen 14 days 7 hours ago.
Operator and location
Which location does LocalTest run from?
Reading: location. LocalTest gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 175.1.84.105:28015.
What Rust version is LocalTest on?
Version check: Rust network protocol 2634 and build 167398 on Windows, run by LocalTest. To get in, your game needs the same protocol; Steam applies the update.
Is LocalTest up, and how often does it stay up?
Reading: offline. LocalTest last answered 14 days 7 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 12 October 2026.
Rules and settings
What rules does LocalTest enforce, and what are its settings?
Check: gather rate. The name LocalTest does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on LocalTest?
Check: map. Procedural, generated by the game, on LocalTest.
How to join
How can you get onto LocalTest?
Check: join. Open Rust, press F1, then enter client.connect 175.1.84.105:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.