LocalTest
Offline 175.1.82.49:28015 checked 4h ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 185/500
- 120/100
- 139/225
- 138/700
- 15/200
- 42/1000
Quick answers
from the figures on this pageReset cycle
How often does LocalTest wipe, and when?
To tell the rhythm of LocalTest, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 24 hours ago.
Tags
How should you read the tags on LocalTest?
These are the tags LocalTest publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does LocalTest appear in Rust Metrics lists and filters?
These Rust Metrics lists carry LocalTest: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
Where does LocalTest sit in the rankings?
Player hours over seven days put LocalTest at #9,749, in the top 44% of all ranked servers.
What is the population on LocalTest?
Reading for LocalTest: offline at this moment; last seen 4 hours ago. Seven-day check: 1 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 07:00 UTC over the last 48 hours.
Operator and location
Which location does LocalTest run from?
No region tag on LocalTest. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 175.1.82.49:28015.
What Rust version is LocalTest on?
Rust network protocol 2635 and build 168909 on Windows is the build LocalTest runs. Check: protocol. To join, your game must match; Steam handles the update.
Is LocalTest up, and how often does it stay up?
LocalTest reports offline. The last reading came 4 hours ago. The first sighting on Rust Metrics was 27 October 2026.
Map and rules
What rules does LocalTest enforce, and what are its settings?
Reading the name gives no gather rate for LocalTest. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on LocalTest?
The game generates a procedural map for LocalTest.
Connection
What do you do to join LocalTest?
To join: start Rust, press F1 and type client.connect 175.1.82.49:28015. Or press Launch Rust here and Steam opens the game and connects you.