LocalTest
Offline 175.1.82.119:28015 checked 9d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 158/500
- 135/100
- 184/225
- 110/700
- 9/200
- 47/1000
Quick answers
from the figures on this pageReset cycle
How often does LocalTest wipe, and when?
To tell the rhythm of LocalTest, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 17 days 20 hours ago.
Lists and filters
How should you read the tags on LocalTest?
These are the tags LocalTest publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): Game build reading: 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does LocalTest appear in Rust Metrics lists and filters?
Rust Metrics lists featuring LocalTest: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does LocalTest sit in the rankings?
Ranking for LocalTest: #15,324 on seven-day player hours, top 70% of all ranked servers.
What is the population on LocalTest?
Reading for LocalTest: offline at this moment; last seen 9 days 21 hours ago.
Server details
What location is LocalTest hosted in?
Reading: location. LocalTest gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 175.1.82.119:28015.
What Rust version is LocalTest on?
Reading: LocalTest, Rust network protocol 2634 and build 167398, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is LocalTest up, and how often does it stay up?
LocalTest reports offline. The last reading came 9 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 17 October 2026.
Map and rules
What rules does LocalTest enforce, and what are its settings?
No gather rate appears in the name: LocalTest. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on LocalTest?
Procedural map on LocalTest, made by the game's generator.
How to join
How can you get onto LocalTest?
Press F1 in Rust and enter client.connect 175.1.82.119:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.