LocalTest
Offline 175.1.78.175:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 208/500
- 134/100
- 187/225
- 34/200
- 191/700
- 65/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does LocalTest follow?
To tell the rhythm of LocalTest, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 3 days 2 hours ago.
Tag meanings
How should you read the tags on LocalTest?
These are the tags LocalTest publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show LocalTest?
Rust Metrics lists featuring LocalTest: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
What position does LocalTest hold among Rust servers?
Ranking for LocalTest: #10,941 on seven-day player hours, top 49% of all ranked servers.
What is the population on LocalTest?
LocalTest is not responding; status offline, last seen 2 days 11 hours ago. Seven-day check: 1 players on average. Peak reading: 1.
Server
What location is LocalTest hosted in?
No region tag on LocalTest. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 175.1.78.175:28015.
What Rust version is LocalTest on?
Rust network protocol 2635 and build 168909 on Windows is the build LocalTest runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is LocalTest, and is it online now?
Check: connection. LocalTest is offline at this moment. Last contact was 2 days 11 hours ago. Uptime for the last 1 full day: 0 of 24 hours, or 0%. Check: first contact. Rust Metrics logged it on 25 October 2026.
Map and rules
How is LocalTest configured, and what rules are in force?
No gather rate appears in the name: LocalTest. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is LocalTest on?
The game generates a procedural map for LocalTest.
Join
How can you get onto LocalTest?
To join: start Rust, press F1 and type client.connect 175.1.78.175:28015. Or press Launch Rust here and Steam opens the game and connects you.