LocalTest
Offline 175.1.77.94:28015 checked 16d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 20 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 13:02 UTC18d ago | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 103/500
- 120/100
- 125/225
- 97/700
- 27/200
- 26/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on LocalTest?
At their busiest, its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 20 hours in.
What wipe timing does LocalTest follow?
To tell the rhythm of LocalTest, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 18 days 8 hours ago.
Lists and filters
Which tags does LocalTest carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): The server runs game build 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from LocalTest. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does LocalTest appear in Rust Metrics lists and filters?
These Rust Metrics lists carry LocalTest: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does LocalTest sit in the rankings?
Player hours over seven days put LocalTest at #13,302, in the top 61% of all ranked servers.
How full does LocalTest get?
LocalTest is not responding; status offline, last seen 16 days 2 hours ago.
Operator and location
Which location does LocalTest run from?
No region comes from LocalTest. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 175.1.77.94:28015.
What Rust version is LocalTest on?
Version check: Rust network protocol 2634 and build 167398 on Windows, run by LocalTest. Matching protocol is required to join. Let Steam update your game.
What is the uptime on LocalTest, and is it online?
Reading: offline. LocalTest last answered 16 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 11 October 2026.
Settings and map
How is LocalTest configured, and what rules are in force?
Reading the name gives no gather rate for LocalTest. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on LocalTest?
The game generates a procedural map for LocalTest.
Join
What do you do to join LocalTest?
Check: join. Open Rust, press F1, then enter client.connect 175.1.77.94:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.