Contracts Oxide Production (28015)
Offline 174.91.200.182:28015 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 05:27 UTC15d ago | 1 | – | running | 1 |
| Tue 13 Oct, 21:28 UTC15d ago | 1 | – | 0.3 days | 1 |
| Sat 3 Oct, 04:34 UTC26d ago | 1 | held half | 10.7 days | 1 |
| Thu 10 Sep, 03:56 UTC49d ago | – | – | 23 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 107/500
- 122/100
- 182/225
- 60/700
- 5/200
- 24/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Contracts Oxide Production (28015)?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
When does Contracts Oxide Production (28015) wipe?
No next wipe can be predicted for Contracts Oxide Production (28015), which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 15 days 3 hours ago.
Tags
How should you read the tags on Contracts Oxide Production (28015)?
These are the tags Contracts Oxide Production (28015) publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp3 (Max players): Slots: 3; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Contracts Oxide Production (28015) appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Contracts Oxide Production (28015): Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does Contracts Oxide Production (28015) hold among Rust servers?
Player hours over seven days put Contracts Oxide Production (28015) at #13,901, in the top 64% of all ranked servers.
What player count does Contracts Oxide Production (28015) carry?
Contracts Oxide Production (28015) is not responding; status offline, last seen 15 days 3 hours ago.
Server
What location is Contracts Oxide Production (28015) hosted in?
No region comes from Contracts Oxide Production (28015). Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 174.91.200.182:28015.
What Rust version is Contracts Oxide Production (28015) on?
Reading: Contracts Oxide Production (28015), Rust network protocol 2634 and build 167781, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Contracts Oxide Production (28015), and is it online?
Check: connection. Contracts Oxide Production (28015) is offline at this moment. Last contact was 15 days 3 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 19 September 2026.
Rules and settings
What settings and rules apply on Contracts Oxide Production (28015)?
Check: gather rate. The name Contracts Oxide Production (28015) does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is Contracts Oxide Production (28015) on?
The game generates a procedural map for Contracts Oxide Production (28015).
Join
What do you do to join Contracts Oxide Production (28015)?
Press F1 in Rust and enter client.connect 174.91.200.182:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.