Deadman's Shore
Online 174.90.53.108:28015 checked 10m ago
Server instruments
last reading Thu 01:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 33 · below 20 is lag, below 10 is badEntities
48 h range 180,555–183,490 · memory 6,990 MBUptime
2 days 10 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 01:18 UTC21d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 23/500
- 126/100
- 34/225
- 13/700
- 4/200
- 1/1000
Quick answers
from the figures on this pageWipe schedule
What happens on Deadman's Shore when wipe day comes?
The busiest point of its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
When does Deadman's Shore wipe?
Its rhythm cannot be told from the wipes of Deadman's Shore on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 21 days 1 hours ago.
Tag meanings
Which tags does Deadman's Shore carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp150 (Max players): The server holds 150 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon from Deadman's Shore. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Deadman's Shore?
On Rust Metrics, Deadman's Shore sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What position does Deadman's Shore hold among Rust servers?
Ranking for Deadman's Shore: #15,358 on seven-day player hours, top 69% of all ranked servers.
How full does Deadman's Shore get?
0 of 150 slots are filled on Deadman's Shore right now. Seven-day reading: 0 players on average.
Operator and location
Which location does Deadman's Shore run from?
No region tag on Deadman's Shore. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 174.90.53.108:28015.
What Rust version is Deadman's Shore on?
Rust network protocol 2634 and build 167781 on Windows is the build Deadman's Shore runs. Matching protocol is required to join. Let Steam update your game.
How does Deadman's Shore perform?
Reading: 56 server fps on average across the last 48 hours. It never dropped below 33. Peak entity count: 183,490. Buildings, deployables and all else included. Memory peak: 6,990 MB. Expect lag when fps falls and entities climb.
How reliable is Deadman's Shore, and is it online now?
Deadman's Shore reports online. Status: normal. Reading: uptime. About 2 days 10 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 29 September 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on Deadman's Shore?
Check: gather rate. The name Deadman's Shore does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.
What map is Deadman's Shore on?
Check: map. Procedural, size 5,800, seed 1174934360, generated by the game on Deadman's Shore. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How do you connect to Deadman's Shore?
Press F1 in Rust and enter client.connect 174.90.53.108:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.