RUST METRICSFlight deck · live data
Data live Servers11,686 Players34,939 Populated2,865 Fresh wipes 3 h97 Scan5 min
‹ All servers174.90.53.108:28015
Online Full Queue Fresh wipe Wipe due No query

Deadman's Shore

Online 174.90.53.108:28015 checked 10m ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Thu 01:00 UTC
0 38 75 112 150 PAX 0 /150

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 43 SERVER FPS

Server fps

48 h low 33 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 182,606 ×1000

Entities

48 h range 180,555–183,490 · memory 6,990 MB
1239 ET SINCE RESTART 2D 10H

Uptime

2 days 10 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,358top 69%
Last wipe21d agono schedule published
Next wipe–too few wipes seen yet
Memory6,990MBat the last reading
REC 1

Players

AveragePeak
0123404:0013:0022:0006:0015:0001:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608004:0013:0022:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct12 Oct17 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 01:18 UTC21d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on Deadman's Shore when wipe day comes?

The busiest point of its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.

When does Deadman's Shore wipe?

Its rhythm cannot be told from the wipes of Deadman's Shore on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 21 days 1 hours ago.

Tag meanings

Which tags does Deadman's Shore carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp150 (Max players): The server holds 150 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon from Deadman's Shore. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Deadman's Shore?

On Rust Metrics, Deadman's Shore sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

What position does Deadman's Shore hold among Rust servers?

Ranking for Deadman's Shore: #15,358 on seven-day player hours, top 69% of all ranked servers.

How full does Deadman's Shore get?

0 of 150 slots are filled on Deadman's Shore right now. Seven-day reading: 0 players on average.

Operator and location

Which location does Deadman's Shore run from?

No region tag on Deadman's Shore. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 174.90.53.108:28015.

What Rust version is Deadman's Shore on?

Rust network protocol 2634 and build 167781 on Windows is the build Deadman's Shore runs. Matching protocol is required to join. Let Steam update your game.

How does Deadman's Shore perform?

Reading: 56 server fps on average across the last 48 hours. It never dropped below 33. Peak entity count: 183,490. Buildings, deployables and all else included. Memory peak: 6,990 MB. Expect lag when fps falls and entities climb.

How reliable is Deadman's Shore, and is it online now?

Deadman's Shore reports online. Status: normal. Reading: uptime. About 2 days 10 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 29 September 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on Deadman's Shore?

Check: gather rate. The name Deadman's Shore does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.

What map is Deadman's Shore on?

Check: map. Procedural, size 5,800, seed 1174934360, generated by the game on Deadman's Shore. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How do you connect to Deadman's Shore?

Press F1 in Rust and enter client.connect 174.90.53.108:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp150,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp150
Max players The server holds 150 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build The server runs game build 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.