Four Nintendos
Offline 174.82.238.228:28016 checked 44d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 84/500
- 127/100
- 119/225
- 42/700
- 5/200
- 18/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Four Nintendos follow?
The rhythm of Four Nintendos's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 48 days 12 hours ago.
Tag meanings
Which tags does Four Nintendos carry, and what do they mean?
Tags published by Four Nintendos, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163493 (Build): Build 163493; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Four Nintendos appear in Rust Metrics lists and filters?
On Rust Metrics, Four Nintendos sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Four Nintendos sit in the rankings?
Player hours over seven days put Four Nintendos at #15,025, in the top – of all ranked servers.
What player count does Four Nintendos carry?
Four Nintendos is not responding; status offline, last seen 44 days 15 hours ago.
Server
Where does Four Nintendos sit?
No region comes from Four Nintendos. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 174.82.238.228:28016.
What Rust version is Four Nintendos on?
Reading: Four Nintendos, Rust network protocol 2633 and build 163493, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is Four Nintendos up, and how often does it stay up?
Four Nintendos reports offline. The last reading came 44 days 15 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on Four Nintendos?
No gather rate appears in the name: Four Nintendos. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is Four Nintendos on?
The game generates a procedural map for Four Nintendos.
Connection
How can you get onto Four Nintendos?
Check: join. Open Rust, press F1, then enter client.connect 174.82.238.228:28016. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.