RUST METRICSFlight deck · live data
Data live Servers11,713 Players47,275 Populated3,205 Fresh wipes 3 h100 Scan5 min
‹ All servers174.62.135.59:28015
Offline Full Queue Fresh wipe Wipe due No query

BrockMOD Test

Offline 174.62.135.59:28015 checked 1d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,349top 69%
Last wipe18d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

AveragePeak
0123401:0004:0006:0009:0011:0014:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.3 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held33%else halves by day 1.5

The first 48 hours of its last wipes

Sat 10 OctTue 29 SepTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 16:08 UTC18d ago 1 – running 0
Tue 29 Sep, 11:13 UTC29d ago 1 halved by day 2 11.2 days 0
Tue 22 Sep, 02:57 UTC36d ago 1 held half 7.3 days 0
Fri 18 Sep, 18:09 UTC40d ago 1 halved by day 1 3.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on BrockMOD Test?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 4 hours in. Until the next wipe, the crowd stayed above half that peak in 33% of its recent wipes. It fell below half by day 1.5 when it didn't.

How often does BrockMOD Test wipe, and when?

There is no next wipe to predict: BrockMOD Test wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 18 days 5 hours ago.

Tag meanings

Which tags does BrockMOD Test carry, and what do they mean?

These are the tags BrockMOD Test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): Game build reading: 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $rus5 (Region code): Region code reading: us5; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does BrockMOD Test appear in Rust Metrics lists and filters?

On Rust Metrics, BrockMOD Test sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

What position does BrockMOD Test hold among Rust servers?

Ranking for BrockMOD Test: #15,349 on seven-day player hours, top 69% of all ranked servers.

What is the population on BrockMOD Test?

Status for BrockMOD Test: offline. Last seen 33 hours ago. Check: player average. 0 over the last seven days.

Operator and location

Which location does BrockMOD Test run from?

Reading: location. BrockMOD Test gives no region, with region code us5. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 174.62.135.59:28015.

What Rust version is BrockMOD Test on?

Version check: Rust network protocol 2634 and build 167398 on Linux, run by BrockMOD Test. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on BrockMOD Test, and is it online?

BrockMOD Test reports offline. The last reading came 33 hours ago. Reading: 80% uptime over the last 7 full days. It was up 135 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

How is BrockMOD Test configured, and what rules are in force?

Reading the name gives no gather rate for BrockMOD Test. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

What map is BrockMOD Test on?

The game generates a procedural map for BrockMOD Test.

Connection

How can you get onto BrockMOD Test?

Check: join. Open Rust, press F1, then enter client.connect 174.62.135.59:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$rus5,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1
Max players The server holds 1 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167398
Build Game build reading: 167398.
ptrak
Networking This is RakNet, Rust's usual network layer.
$rus5
Region code Region code reading: us5.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.