[US] Sentinel Main Test | Vanilla | Weekly
Offline NA 174.57.83.70:28040 checked 13h ago
Server instruments
last reading Wed 17:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 51 · below 20 is lag, below 10 is badEntities
48 h range 94,835–97,213 · memory 5,696 MBUptime
18 days 12 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Saturday 31 October, 03:09 UTC, in 1d 20h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 5/100
- 1/150
- 26/250
- 30/250
- 270/325
- 190/225
Quick answers
from the figures on this pageWipe schedule
When does [US] Sentinel Main Test | Vanilla | Weekly wipe?
The estimate for [US] Sentinel Main Test | Vanilla | Weekly's next wipe comes from weekly: 7 days after its last wipe. Saturday 31 October at 03:09 UTC is when its next wipe is due. 19 days 3 hours ago the current world was made. Its tags carry a weekly wipe schedule.
Tag meanings
How should you read the tags on [US] Sentinel Main Test | Vanilla | Weekly?
These are the tags [US] Sentinel Main Test | Vanilla | Weekly publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): The server runs game build 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^w (Weekly): Wipe cycle: weekly; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): The server browser files it under North America; rustmaps (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does [US] Sentinel Main Test | Vanilla | Weekly appear in Rust Metrics lists and filters?
Rust Metrics lists featuring [US] Sentinel Main Test | Vanilla | Weekly: Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Occupancy
Where does [US] Sentinel Main Test | Vanilla | Weekly sit in the rankings?
Ranked by seven-day player hours, [US] Sentinel Main Test | Vanilla | Weekly sits at #15,341 and #1,513 in North America, inside the top 69%.
What is the population on [US] Sentinel Main Test | Vanilla | Weekly?
Status for [US] Sentinel Main Test | Vanilla | Weekly: offline. Last seen 13 hours ago. Check: player average. 0 over the last seven days.
Server
Where does [US] Sentinel Main Test | Vanilla | Weekly sit?
Its NA tag places [US] Sentinel Main Test | Vanilla | Weekly in North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 174.57.83.70:28040.
What Rust version is [US] Sentinel Main Test | Vanilla | Weekly on?
Version check: Rust network protocol 2634 and build 167398 on Windows, run by [US] Sentinel Main Test | Vanilla | Weekly. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for [US] Sentinel Main Test | Vanilla | Weekly?
Reading: 72 server fps on average across the last 48 hours. It never dropped below 51. Check: entities. The peak was 97,213, counting buildings, deployables and the rest of the world. Reading: 6,771 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
Is [US] Sentinel Main Test | Vanilla | Weekly up, and how often does it stay up?
Reading: offline. [US] Sentinel Main Test | Vanilla | Weekly last answered 13 hours ago. By its reported uptime, the last restart was roughly 18 days 12 hours ago. Uptime for the last 7 full days: 162 of 168 hours, or 96%. Check: first contact. Rust Metrics logged it on 16 October 2026.
Map and rules
What settings and rules apply on [US] Sentinel Main Test | Vanilla | Weekly?
Reading the name gives no gather rate for [US] Sentinel Main Test | Vanilla | Weekly. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. The server calls itself vanilla, with this meaning: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.
Which map is live on [US] Sentinel Main Test | Vanilla | Weekly?
Check: map. A custom one of size 4,250, run by [US] Sentinel Main Test | Vanilla | Weekly. The published file can be downloaded from this page.
How to join
How can you get onto [US] Sentinel Main Test | Vanilla | Weekly?
Press F1 in Rust and enter client.connect 174.57.83.70:28040. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.