RUST METRICSFlight deck · live data
Data live Servers11,735 Players53,534 Populated3,365 Fresh wipes 3 h127 Scan5 min
‹ All servers174.57.113.24:28040
Offline Full Queue Fresh wipe Wipe due No query

[US] Sentinel Main Test | Vanilla | Weekly

Offline NA 174.57.113.24:28040 checked 12d ago

weekly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,140top 70% · #1555 in NA
Last wipe18d agoweekly schedule
Next wipe2d 3hSat 31 Oct, 03:09 UTC
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct13 Oct15 Oct18 Oct20 Oct23 Oct

Top 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Next wipe Saturday 31 October, 03:09 UTC, in 2d 3h. Weekly: 7 days after its last wipe

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does [US] Sentinel Main Test | Vanilla | Weekly follow?

The estimate for [US] Sentinel Main Test | Vanilla | Weekly's next wipe comes from weekly: 7 days after its last wipe. On Saturday 31 October at 03:09 UTC its next wipe is due. 18 days 20 hours ago the current world was made. A weekly wipe schedule is published in its tags.

Lists and filters

How should you read the tags on [US] Sentinel Main Test | Vanilla | Weekly?

Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167398 (Build): The server runs game build 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^w (Weekly): Check: wipe cycle. Every week; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server; NA (North America): The server browser files it under North America; rustmaps (Custom tag): Owner or plugin definition: this tag is not a standard Rust one from [US] Sentinel Main Test | Vanilla | Weekly. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show [US] Sentinel Main Test | Vanilla | Weekly?

On Rust Metrics, [US] Sentinel Main Test | Vanilla | Weekly sits in these lists: Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Population

What position does [US] Sentinel Main Test | Vanilla | Weekly hold among Rust servers?

Top 70% of all ranked servers: [US] Sentinel Main Test | Vanilla | Weekly takes #15,140 on seven-day player hours and #1,555 in North America.

What player count does [US] Sentinel Main Test | Vanilla | Weekly carry?

[US] Sentinel Main Test | Vanilla | Weekly is not responding; status offline, last seen 12 days 17 hours ago.

Server details

What location is [US] Sentinel Main Test | Vanilla | Weekly hosted in?

Reading: location. The NA tag puts [US] Sentinel Main Test | Vanilla | Weekly in North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 174.57.113.24:28040.

What Rust version is [US] Sentinel Main Test | Vanilla | Weekly on?

Version check: Rust network protocol 2634 and build 167398 on Windows, run by [US] Sentinel Main Test | Vanilla | Weekly. Check: protocol. To join, your game must match; Steam handles the update.

Is [US] Sentinel Main Test | Vanilla | Weekly up, and how often does it stay up?

Check: connection. [US] Sentinel Main Test | Vanilla | Weekly is offline at this moment. Last contact was 12 days 17 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 10 October 2026.

Rules and settings

What settings and rules apply on [US] Sentinel Main Test | Vanilla | Weekly?

No gather rate appears in the name: [US] Sentinel Main Test | Vanilla | Weekly. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. It describes itself as vanilla. The meaning given: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.

Which map is live on [US] Sentinel Main Test | Vanilla | Weekly?

Size 4,250, custom map, on [US] Sentinel Main Test | Vanilla | Weekly. The file is published and downloadable here.

How to join

How can you get onto [US] Sentinel Main Test | Vanilla | Weekly?

Check: join. Open Rust, press F1, then enter client.connect 174.57.113.24:28040. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^w,^v,NA,gmvanilla,cs167398,ts8,^o^z,rustmaps

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167398
Build The server runs game build 167398.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Check: wipe cycle. Every week.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Region

NA
North America The server browser files it under North America.

Other

rustmaps
Custom tag Owner or plugin definition: this tag is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.