[US] Sentinel Main Test | Vanilla | Weekly
Offline NA 174.57.113.24:28040 checked 12d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Saturday 31 October, 03:09 UTC, in 2d 3h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 11/100
- 8/150
- 20/250
- 49/250
- 495/525
- 19/100
Quick answers
from the figures on this pageReset cycle
What wipe timing does [US] Sentinel Main Test | Vanilla | Weekly follow?
The estimate for [US] Sentinel Main Test | Vanilla | Weekly's next wipe comes from weekly: 7 days after its last wipe. On Saturday 31 October at 03:09 UTC its next wipe is due. 18 days 20 hours ago the current world was made. A weekly wipe schedule is published in its tags.
Lists and filters
How should you read the tags on [US] Sentinel Main Test | Vanilla | Weekly?
Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167398 (Build): The server runs game build 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^w (Weekly): Check: wipe cycle. Every week; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server; NA (North America): The server browser files it under North America; rustmaps (Custom tag): Owner or plugin definition: this tag is not a standard Rust one from [US] Sentinel Main Test | Vanilla | Weekly. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show [US] Sentinel Main Test | Vanilla | Weekly?
On Rust Metrics, [US] Sentinel Main Test | Vanilla | Weekly sits in these lists: Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Population
What position does [US] Sentinel Main Test | Vanilla | Weekly hold among Rust servers?
Top 70% of all ranked servers: [US] Sentinel Main Test | Vanilla | Weekly takes #15,140 on seven-day player hours and #1,555 in North America.
What player count does [US] Sentinel Main Test | Vanilla | Weekly carry?
[US] Sentinel Main Test | Vanilla | Weekly is not responding; status offline, last seen 12 days 17 hours ago.
Server details
What location is [US] Sentinel Main Test | Vanilla | Weekly hosted in?
Reading: location. The NA tag puts [US] Sentinel Main Test | Vanilla | Weekly in North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 174.57.113.24:28040.
What Rust version is [US] Sentinel Main Test | Vanilla | Weekly on?
Version check: Rust network protocol 2634 and build 167398 on Windows, run by [US] Sentinel Main Test | Vanilla | Weekly. Check: protocol. To join, your game must match; Steam handles the update.
Is [US] Sentinel Main Test | Vanilla | Weekly up, and how often does it stay up?
Check: connection. [US] Sentinel Main Test | Vanilla | Weekly is offline at this moment. Last contact was 12 days 17 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 10 October 2026.
Rules and settings
What settings and rules apply on [US] Sentinel Main Test | Vanilla | Weekly?
No gather rate appears in the name: [US] Sentinel Main Test | Vanilla | Weekly. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. It describes itself as vanilla. The meaning given: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.
Which map is live on [US] Sentinel Main Test | Vanilla | Weekly?
Size 4,250, custom map, on [US] Sentinel Main Test | Vanilla | Weekly. The file is published and downloadable here.
How to join
How can you get onto [US] Sentinel Main Test | Vanilla | Weekly?
Check: join. Open Rust, press F1, then enter client.connect 174.57.113.24:28040. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.