RUST METRICSFlight deck · live data
Data live Servers11,883 Players104,335 Populated3,951 Fresh wipes 3 h530 Scan5 min
‹ All servers174.176.146.51:28415
Online Full Queue Fresh wipe Wipe due No query

Castaway - Hub - Parkour/Events COD Style Zombies

Online 174.176.146.51:28415 checked 11m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 18:00 UTC
0 8 15 22 30 PAX 0 /30

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 10 SERVER FPS

Server fps

48 h low 10 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 4,769 ×1000

Entities

48 h range 2,918–5,033 · memory 773 MB
1239 ET SINCE RESTART 13:53

Uptime

13 h 53 min since its last restart, at the last reading
7-day average0peak –
Rank#15,289top 69%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Memory773MBat the last reading
REC 1

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

REC 2

Server performance

02.557.51020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.5 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 13:23 UTC27d ago 1 – running 0
Thu 1 Oct, 19:06 UTC FW28d ago 1 – 0.8 days 0
Tue 29 Sep, 13:30 UTC30d ago 3 halved by day 1 2.2 days 1
Sat 26 Sep, 16:42 UTC33d ago 3 held half 2.9 days 0
Mon 21 Sep, 23:46 UTC37d ago 0 – 4.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on Castaway - Hub - Parkour/Events COD Style Zombies when wipe day comes?

An average of 2 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in. Above half that peak the crowd stayed until the next wipe in 50% of recent wipes. When it didn't hold, by day 1 it fell below half.

What wipe timing does Castaway - Hub - Parkour/Events COD Style Zombies follow?

There is no next wipe to predict: Castaway - Hub - Parkour/Events COD Style Zombies wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 27 days 3 hours ago.

Tags

How should you read the tags on Castaway - Hub - Parkour/Events COD Style Zombies?

Tags published by Castaway - Hub - Parkour/Events COD Style Zombies, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp30 (Max players): 30 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Castaway - Hub - Parkour/Events COD Style Zombies appear in Rust Metrics lists and filters?

On Rust Metrics, Castaway - Hub - Parkour/Events COD Style Zombies sits in these lists: Modded Rust servers, checked live and Rust servers: zombie readings. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

What position does Castaway - Hub - Parkour/Events COD Style Zombies hold among Rust servers?

Ranking for Castaway - Hub - Parkour/Events COD Style Zombies: #15,289 on seven-day player hours, top 69% of all ranked servers.

What is the population on Castaway - Hub - Parkour/Events COD Style Zombies?

0 of 30 slots are filled on Castaway - Hub - Parkour/Events COD Style Zombies right now. Check: player average. 0 over the last seven days.

Server details

Where does Castaway - Hub - Parkour/Events COD Style Zombies sit?

Reading: location. Castaway - Hub - Parkour/Events COD Style Zombies gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 174.176.146.51:28415.

What Rust version is Castaway - Hub - Parkour/Events COD Style Zombies on?

Reading: Castaway - Hub - Parkour/Events COD Style Zombies, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.

Is performance on Castaway - Hub - Parkour/Events COD Style Zombies within range?

Reading: 10 server fps on average across the last 48 hours. It never dropped below 10. Peak entity count: 5,033. Buildings, deployables and all else included. Memory peak: 974 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is Castaway - Hub - Parkour/Events COD Style Zombies, and is it online now?

Check: connection. Castaway - Hub - Parkour/Events COD Style Zombies is online at this moment. Reading: uptime. About 13 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

How is Castaway - Hub - Parkour/Events COD Style Zombies configured, and what rules are in force?

No gather rate appears in the name: Castaway - Hub - Parkour/Events COD Style Zombies. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Castaway - Hub - Parkour/Events COD Style Zombies?

Size 1,000 and seed 1337: the game generates the procedural map on Castaway - Hub - Parkour/Events COD Style Zombies from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Its map carries the name Castaway HUB!.

How to join

How do you connect to Castaway - Hub - Parkour/Events COD Style Zombies?

To join: start Rust, press F1 and type client.connect 174.176.146.51:28415. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp30
Max players 30 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.