GimpyTown
Offline 174.17.14.228:28015 checked 17d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 385/450
- 248/250
- 91/350
- 117/400
- 39/200
- 74/100
Quick answers
from the figures on this pageReset cycle
How often does GimpyTown wipe, and when?
The estimate for GimpyTown's next wipe comes from the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 19 days 11 hours ago. Its tags carry a monthly wipe schedule.
Tags
Which tags does GimpyTown carry, and what do they mean?
These are the tags GimpyTown publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): The server runs game build 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does GimpyTown appear in Rust Metrics lists and filters?
These Rust Metrics lists carry GimpyTown: Rust community servers: live readings and Vanilla Rust servers, live. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
Where does GimpyTown sit in the rankings?
Ranking for GimpyTown: #15,602 on seven-day player hours, top 71% of all ranked servers.
What is the population on GimpyTown?
GimpyTown is not responding; status offline, last seen 17 days 8 hours ago.
Server
Where does GimpyTown sit?
No region tag on GimpyTown. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 174.17.14.228:28015.
What Rust version is GimpyTown on?
Reading: GimpyTown, Rust network protocol 2634 and build 167398, Windows. Matching protocol is required to join. Let Steam update your game.
How reliable is GimpyTown, and is it online now?
Reading: offline. GimpyTown last answered 17 days 8 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 10 October 2026.
Settings and map
What rules does GimpyTown enforce, and what are its settings?
No gather rate appears in the name: GimpyTown. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. VAC is on. That is Valve's anti-cheat.
Which map is live on GimpyTown?
The game generates a procedural map for GimpyTown.
Connection
What do you do to join GimpyTown?
Press F1 in Rust and enter client.connect 174.17.14.228:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.