rust_240hz_bench
Offline 174.164.33.204:28015 checked 32d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 15/500
- 121/100
- 28/225
- 9/700
- 38/700
- 156/200
Quick answers
from the figures on this pageWipe schedule
What wipe timing does rust_240hz_bench follow?
To tell the rhythm of rust_240hz_bench, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 32 days 16 hours ago.
Lists and filters
How should you read the tags on rust_240hz_bench?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): The server runs game build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon from rust_240hz_bench. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does rust_240hz_bench appear in Rust Metrics lists and filters?
On Rust Metrics, rust_240hz_bench sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
Where does rust_240hz_bench sit in the rankings?
Ranking for rust_240hz_bench: #16,957 on seven-day player hours, top 71% of all ranked servers.
How full does rust_240hz_bench get?
Reading for rust_240hz_bench: offline at this moment; last seen 32 days 5 hours ago.
Server details
Where does rust_240hz_bench sit?
No region tag on rust_240hz_bench. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 174.164.33.204:28015.
What Rust version is rust_240hz_bench on?
Version check: Rust network protocol 2633 and build 165217 on Windows, run by rust_240hz_bench. Check: protocol. To join, your game must match; Steam handles the update.
Is rust_240hz_bench up, and how often does it stay up?
Reading: offline. rust_240hz_bench last answered 32 days 5 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 27 September 2026.
Settings and map
What rules does rust_240hz_bench enforce, and what are its settings?
Check: gather rate. The name rust_240hz_bench does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. VAC is off. That is Valve's anti-cheat.
Which map is live on rust_240hz_bench?
The game generates a procedural map for rust_240hz_bench.
How to join
How do you connect to rust_240hz_bench?
Check: join. Open Rust, press F1, then enter client.connect 174.164.33.204:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.