RUST METRICSFlight deck · live data
Data live Servers11,846 Players84,816 Populated3,802 Fresh wipes 3 h288 Scan5 min
‹ All servers174.107.6.66:28015
Online Full Queue Fresh wipe Wipe due No query

Creative / Build

Online 174.107.6.66:28015 checked 8m ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#14,009top 63%
Last wipe1h agono schedule published
Next wipe7d 4hThu 5 Nov, 19:00 UTC FW
Memory–48 h peak 1 players
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct16 Oct29 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence

usual gap7 daysbetween real wipes
on rhythm80%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 4hFW
  2. WPT 2Thu 12 Nov, 13:39 UTC13d 22h
  3. WPT 3Thu 19 Nov, 13:39 UTC20d 22h
  4. WPT 4Thu 26 Nov, 13:39 UTC27d 22h
  5. WPT 5Thu 3 Dec, 19:00 UTC35d 4hFW
  6. WPT 6Thu 10 Dec, 13:39 UTC41d 22h

The first 48 hours of its last wipes

Thu 8 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 13:39 UTC1h ago – – running 0
Thu 8 Oct, 12:45 UTC21d ago 1 – – 0
Fri 2 Oct, 03:06 UTC27d ago 1 – 6.4 days 1
Thu 1 Oct, 13:39 UTC28d ago 1 – 0.6 days 1
Thu 24 Sep, 13:01 UTC35d ago 1 held half 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Creative / Build?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What wipe timing does Creative / Build follow?

Wipes on Creative / Build come every Thursday at 13:39 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 1 hours ago the current world was made.

Lists and filters

How should you read the tags on Creative / Build?

Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty from Creative / Build. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Creative / Build appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Creative / Build: Build and creative servers, Rust community servers: live readings and Rust creative servers. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

What position does Creative / Build hold among Rust servers?

Ranking for Creative / Build: #14,009 on seven-day player hours, top 63% of all ranked servers.

How full does Creative / Build get?

0 of 1 slots are filled on Creative / Build right now. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 13:00 UTC, 1 players on average.

Server

Where does Creative / Build sit?

No region comes from Creative / Build. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 174.107.6.66:28015.

What Rust version is Creative / Build on?

Reading: Creative / Build, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on Creative / Build, and is it online?

Check: connection. Creative / Build is online at this moment. Uptime for the last 7 full days: 3 of 168 hours, or 2%. The first sighting on Rust Metrics was 17 September 2026.

Map and rules

What settings and rules apply on Creative / Build?

Reading the name gives no gather rate for Creative / Build. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

Connection

How can you get onto Creative / Build?

Check: join. Open Rust, press F1, then enter client.connect 174.107.6.66:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp1
Max players The server holds 1 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.