local
Offline 173.49.166.116:28015 checked 17h ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 01:49 UTC6d ago | 1 | – | running | 1 |
| Wed 21 Oct, 06:05 UTC7d ago | 1 | – | 0.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 4/500
- 129/100
- 50/225
- 38/700
- 6/200
- 5/1000
Quick answers
from the figures on this pageWipe timing
What happens on local when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 1 hours in.
How often does local wipe, and when?
To tell the rhythm of local, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 6 days 22 hours ago.
Tag meanings
How should you read the tags on local?
Tags published by local, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show local?
On Rust Metrics, local sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player count
What position does local hold among Rust servers?
Player hours over seven days put local at #5,356, in the top 24% of all ranked servers.
How full does local get?
local is not responding; status offline, last seen 17 hours ago. Check: players over seven days. Average 1, peak 1. The last 48 hours peaked at 04:00 UTC, averaging 1 players at that hour.
Server details
Where does local sit?
No region comes from local. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 173.49.166.116:28015.
What Rust version is local on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by local. To get in, your game needs the same protocol; Steam applies the update.
How reliable is local, and is it online now?
Check: connection. local is offline at this moment. Last contact was 17 hours ago. Uptime for the last 7 full days: 43 of 168 hours, or 26%. Check: first contact. Rust Metrics logged it on 18 October 2026.
Settings and map
How is local configured, and what rules are in force?
Reading the name gives no gather rate for local. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is off. That is Valve's anti-cheat.
Which map is live on local?
Procedural map on local, made by the game's generator.
Connection
How can you get onto local?
To join: start Rust, press F1 and type client.connect 173.49.166.116:28015. Or press Launch Rust here and Steam opens the game and connects you.