4Netplayers Rust Server
Online 173.237.55.30:22900 checked 6m ago
Server instruments
last reading Wed 23:00 UTCPlayers now
40% full 7-day avg7-day peakServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 98,618–117,791 · memory 3,024 MBUptime
6 h 53 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 21 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 06:13 UTC3d ago | 3 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 31/500
- 125/100
- 48/225
- 37/700
- 7/200
- 5/1000
Quick answers
from the figures on this pageWipe timing
What happens on 4Netplayers Rust Server when wipe day comes?
The busiest point of its recent wipes drew 3 players on average. Peak crowd on the latest wipe: 21 hours in.
How often does 4Netplayers Rust Server wipe, and when?
To tell the rhythm of 4Netplayers Rust Server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 3 days 18 hours ago the current world was made.
Tags
Which tags does 4Netplayers Rust Server carry, and what do they mean?
These are the tags 4Netplayers Rust Server publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show 4Netplayers Rust Server?
On Rust Metrics, 4Netplayers Rust Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
What position does 4Netplayers Rust Server hold among Rust servers?
Player hours over seven days put 4Netplayers Rust Server at #4,178, in the top 19% of all ranked servers.
What player count does 4Netplayers Rust Server carry?
4 of 10 slots are filled on 4Netplayers Rust Server right now. Check: players over seven days. Average 1, peak 3. Check: 48-hour peak. 21:00 UTC, 3 players on average.
Operator and location
Which location does 4Netplayers Rust Server run from?
No region comes from 4Netplayers Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 173.237.55.30:22900.
What Rust version is 4Netplayers Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is the build 4Netplayers Rust Server runs. To get in, your game needs the same protocol; Steam applies the update.
How does 4Netplayers Rust Server perform?
Over the last 48 hours the average was 30 server fps; the floor was 30. Check: entities. The peak was 117,791, counting buildings, deployables and the rest of the world. Reading: 3,489 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is 4Netplayers Rust Server, and is it online now?
4Netplayers Rust Server reports online. Status: normal. Reading: uptime. About 6 hours ago it restarted, on its own count. Reading: 74% uptime over the last 4 full days. It was up 71 of 96 hours. The first sighting on Rust Metrics was 24 October 2026.
Rules and settings
What rules does 4Netplayers Rust Server enforce, and what are its settings?
Reading the name gives no gather rate for 4Netplayers Rust Server. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on 4Netplayers Rust Server?
From seed 1854078996, the game generates the procedural map on 4Netplayers Rust Server. Its size is 4,500. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
What do you do to join 4Netplayers Rust Server?
Check: join. Open Rust, press F1, then enter client.connect 173.237.55.30:22900. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.