RUST METRICSFlight deck · live data
Data live Servers11,617 Players35,735 Populated2,880 Fresh wipes 3 h74 Scan5 min
‹ All servers173.237.43.88:25635
Offline Full Queue Fresh wipe Wipe due No query

Hayden's Diddy Island

Offline 173.237.43.88:25635 checked 8d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,423top 69%
Last wipe20d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Thu 8 OctFri 25 SepSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 20:00 UTC20d ago 0 – running 0
Fri 25 Sep, 03:15 UTC34d ago 3 halved by day 2 13.7 days 0
Sun 20 Sep, 23:32 UTC38d ago 0 – 4.2 days 0
Sun 20 Sep, 02:15 UTC39d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Hayden's Diddy Island when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 2 when it didn't.

How often does Hayden's Diddy Island wipe, and when?

There is no next wipe to predict: Hayden's Diddy Island wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 20 days 10 hours ago.

Lists and filters

Which tags does Hayden's Diddy Island carry, and what do they mean?

These are the tags Hayden's Diddy Island publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): 40 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167231 (Build): Build 167231; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Hayden's Diddy Island?

On Rust Metrics, Hayden's Diddy Island sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player count

Where does Hayden's Diddy Island sit in the rankings?

Ranking for Hayden's Diddy Island: #15,423 on seven-day player hours, top 69% of all ranked servers.

What player count does Hayden's Diddy Island carry?

Reading for Hayden's Diddy Island: offline at this moment; last seen 8 days 1 hours ago.

Server

Which location does Hayden's Diddy Island run from?

No region tag on Hayden's Diddy Island. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 173.237.43.88:25635.

What Rust version is Hayden's Diddy Island on?

Rust network protocol 2634 and build 167231 on Linux is the build Hayden's Diddy Island runs. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Hayden's Diddy Island, and is it online?

Check: connection. Hayden's Diddy Island is offline at this moment. Last contact was 8 days 1 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 19 September 2026.

Rules and settings

What rules does Hayden's Diddy Island enforce, and what are its settings?

Reading the name gives no gather rate for Hayden's Diddy Island. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.

What map is Hayden's Diddy Island on?

Check: map. Procedural, size 1,500, seed 1771070230, generated by the game on Hayden's Diddy Island. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How can you get onto Hayden's Diddy Island?

To join: start Rust, press F1 and type client.connect 173.237.43.88:25635. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167231,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp40
Max players 40 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167231
Build Build 167231.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.