own server name
Offline 173.237.43.76:28221 checked 26d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 39/500
- 124/100
- 47/225
- 18/700
- 6/200
- 7/1000
Quick answers
from the figures on this pageReset cycle
How often does own server name wipe, and when?
The rhythm of own server name's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 28 days 13 hours ago.
Lists and filters
Which tags does own server name carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp25 (Max players): 25 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): Build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from own server name. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does own server name appear in Rust Metrics lists and filters?
Rust Metrics lists featuring own server name: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does own server name sit in the rankings?
Ranking for own server name: #16,006 on seven-day player hours, top 69% of all ranked servers.
What is the population on own server name?
Reading for own server name: offline at this moment; last seen 26 days 3 hours ago.
Server
What location is own server name hosted in?
No region tag on own server name. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 173.237.43.76:28221.
What Rust version is own server name on?
Reading: own server name, Rust network protocol 2633 and build 165217, Linux. Matching protocol is required to join. Let Steam update your game.
How reliable is own server name, and is it online now?
own server name reports offline. The last reading came 26 days 3 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 29 September 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on own server name?
Reading the name gives no gather rate for own server name. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is own server name on?
From seed 1, the game generates the procedural map on own server name. Its size is 4,000. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How do you connect to own server name?
To join: start Rust, press F1 and type client.connect 173.237.43.76:28221. Or press Launch Rust here and Steam opens the game and connects you.