Chicago Chill No-Decay
Online 173.234.31.2:28035 checked 10m ago
Server instruments
last reading Tue 23:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 89 · below 20 is lag, below 10 is badEntities
48 h range 85,115–107,236 · memory 2,533 MBUptime
4 h 15 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 18h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC8d 18hFW
- WPT 2Thu 3 Dec, 19:00 UTC36d 18hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:59 UTC FW26d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 28/500
- 125/100
- 59/225
- 54/700
- 12/200
- 14/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Chicago Chill No-Decay?
At their busiest, its recent wipes drew 3 players on average. Peak crowd on the latest wipe: 8 hours in.
When does Chicago Chill No-Decay wipe?
The only wipe for Chicago Chill No-Decay is the force wipe, once a month. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 26 days 5 hours ago.
Tags
Which tags does Chicago Chill No-Decay carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 slots in total; ts12 (Group limit): Team cap: 12; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Chicago Chill No-Decay. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Chicago Chill No-Decay appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Chicago Chill No-Decay: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Chicago Chill No-Decay sit in the rankings?
Player hours over seven days put Chicago Chill No-Decay at #10,486, in the top 47% of all ranked servers.
What is the population on Chicago Chill No-Decay?
Current headcount on Chicago Chill No-Decay: 0 players, 50 slots available. Seven-day check: 0 players on average. Peak reading: 1.
Operator and location
Which location does Chicago Chill No-Decay run from?
Reading: location. Chicago Chill No-Decay gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 173.234.31.2:28035.
What Rust version is Chicago Chill No-Decay on?
Reading: Chicago Chill No-Decay, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for Chicago Chill No-Decay?
Check: fps. Average 106 server fps over the last 48 hours, low of 89. Within range. Peak entity count: 107,236. Buildings, deployables and all else included. Reading: 3,641 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is Chicago Chill No-Decay, and is it online now?
Chicago Chill No-Decay reports online. Status: normal. Reading: uptime. About 4 hours ago it restarted, on its own count. Uptime for the last 7 full days: 144 of 168 hours, or 86%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
How is Chicago Chill No-Decay configured, and what rules are in force?
Reading the name gives no gather rate for Chicago Chill No-Decay. The cap on groups is 12 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on Chicago Chill No-Decay?
From seed 1583848389, the game generates the procedural map on Chicago Chill No-Decay. Its size is 4,250. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
What do you do to join Chicago Chill No-Decay?
To join: start Rust, press F1 and type client.connect 173.234.31.2:28035. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://logicservers.com/game-servers/rust.