RUST METRICSFlight deck · live data
Data live Servers11,876 Players95,829 Populated4,104 Fresh wipes 3 h154 Scan5 min
‹ All servers173.225.104.218:28080
Online Full Queue Fresh wipe Wipe due No query

Wait...What? |Raid Bases and QOL Mods

Online 173.225.104.218:28080 checked 13m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Tue 17:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 90 SERVER FPS

Server fps

48 h low 49 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 112,846 ×1000

Entities

48 h range 95,495–120,020 · memory 2,342 MB
1239 ET SINCE RESTART 06:51

Uptime

6 h 51 min since its last restart, at the last reading
7-day average0peak 3
Rank#4,383top 20%
Last wipe25d agono schedule published
Next wipe9d 0hThu 5 Nov, 19:00 UTC FW
Memory2,342MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5219:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe · high confidence

wipe-day peak9players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC9d 0hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC37d 0hFW

The first 48 hours of its last wipes

02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 28 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:46 UTC FW25d ago 9 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on Wait...What? |Raid Bases and QOL Mods when wipe day comes?

An average of 9 players came at the busiest on its recent wipes. 28 hours after the wipe, the crowd peaked on the latest wipe.

When does Wait...What? |Raid Bases and QOL Mods wipe?

The only wipe for Wait...What? |Raid Bases and QOL Mods is the force wipe, once a month. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 25 days 21 hours ago the current world was made.

Tag meanings

How should you read the tags on Wait...What? |Raid Bases and QOL Mods?

Tags published by Wait...What? |Raid Bases and QOL Mods, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Wait...What? |Raid Bases and QOL Mods?

On Rust Metrics, Wait...What? |Raid Bases and QOL Mods sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does Wait...What? |Raid Bases and QOL Mods hold among Rust servers?

Ranking for Wait...What? |Raid Bases and QOL Mods: #4,383 on seven-day player hours, top 20% of all ranked servers.

What is the population on Wait...What? |Raid Bases and QOL Mods?

Current headcount on Wait...What? |Raid Bases and QOL Mods: 0 players, 50 slots available. Seven-day check: 0 players on average. Peak reading: 3. Average at the busiest hour was 2 players, at 01:00 UTC over the last 48 hours.

Operator and location

Where does Wait...What? |Raid Bases and QOL Mods sit?

No region comes from Wait...What? |Raid Bases and QOL Mods. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 173.225.104.218:28080.

What Rust version is Wait...What? |Raid Bases and QOL Mods on?

Rust network protocol 2635 and build 168909 on Windows is the build Wait...What? |Raid Bases and QOL Mods runs. Check: protocol. To join, your game must match; Steam handles the update.

How does Wait...What? |Raid Bases and QOL Mods perform?

Check: fps. Average 81 server fps over the last 48 hours, low of 49. Within range. Reading: 120,020 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 3,535 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on Wait...What? |Raid Bases and QOL Mods, and is it online?

Reading: online. Wait...What? |Raid Bases and QOL Mods answers right now. Reading: uptime. About 6 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on Wait...What? |Raid Bases and QOL Mods?

No gather rate appears in the name: Wait...What? |Raid Bases and QOL Mods. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Wait...What? |Raid Bases and QOL Mods?

From seed 1501002809, the game generates the procedural map on Wait...What? |Raid Bases and QOL Mods. Its size is 4,050. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How do you connect to Wait...What? |Raid Bases and QOL Mods?

Press F1 in Rust and enter client.connect 173.225.104.218:28080. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.