Rust Repair Validation
Offline 173.214.174.22:29015 checked 16d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 102/500
- 127/100
- 157/225
- 61/700
- 188/700
- 344/350
Quick answers
from the figures on this pageReset cycle
What wipe timing does Rust Repair Validation follow?
The rhythm of Rust Repair Validation's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 16 days 19 hours ago.
Lists and filters
Which tags does Rust Repair Validation carry, and what do they mean?
These are the tags Rust Repair Validation publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): Slots: 1; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167584 (Build): Build 167584; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Rust Repair Validation?
These Rust Metrics lists carry Rust Repair Validation: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Rust Repair Validation hold among Rust servers?
Player hours over seven days put Rust Repair Validation at #15,441, in the top 71% of all ranked servers.
How full does Rust Repair Validation get?
Rust Repair Validation is not responding; status offline, last seen 16 days 19 hours ago.
Server
Where does Rust Repair Validation sit?
No region comes from Rust Repair Validation. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 173.214.174.22:29015.
What Rust version is Rust Repair Validation on?
Version check: Rust network protocol 2634 and build 167584 on Windows, run by Rust Repair Validation. Check: protocol. To join, your game must match; Steam handles the update.
Is Rust Repair Validation up, and how often does it stay up?
Check: connection. Rust Repair Validation is offline at this moment. Last contact was 16 days 19 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 October 2026.
Settings and map
What rules does Rust Repair Validation enforce, and what are its settings?
Reading the name gives no gather rate for Rust Repair Validation. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Rust Repair Validation?
The game generates a procedural map for Rust Repair Validation.
Join
What do you do to join Rust Repair Validation?
To join: start Rust, press F1 and type client.connect 173.214.174.22:29015. Or press Launch Rust here and Steam opens the game and connects you.