2026 Longrifle
Online 173.214.160.11:28080 checked 9m ago
Server instruments
last reading Thu 15:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 71 · below 20 is lag, below 10 is badEntities
48 h range 120,674–144,514 · memory 3,331 MBUptime
5 h 1 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 162/500
- 128/100
- 191/225
- 96/700
- 234/700
- 349/350
Quick answers
from the figures on this pageReset cycle
How often does 2026 Longrifle wipe, and when?
To tell the rhythm of 2026 Longrifle, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 146 days 20 hours ago.
Lists and filters
How should you read the tags on 2026 Longrifle?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2627 (Protocol): Protocol 2627: join only on the same game version; cs153461 (Build): Build 153461; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from 2026 Longrifle. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show 2026 Longrifle?
On Rust Metrics, 2026 Longrifle sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does 2026 Longrifle sit in the rankings?
Player hours over seven days put 2026 Longrifle at #15,327, in the top 69% of all ranked servers.
What is the population on 2026 Longrifle?
0 of 50 slots are filled on 2026 Longrifle right now. Seven-day reading: 0 players on average.
Server details
What location is 2026 Longrifle hosted in?
No region tag on 2026 Longrifle. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 173.214.160.11:28080.
What Rust version is 2026 Longrifle on?
Rust network protocol 2627 and build 153461 on Windows is the build 2026 Longrifle runs. Matching protocol is required to join. Let Steam update your game.
How does 2026 Longrifle perform?
Over the last 48 hours the average was 144 server fps; the floor was 71. Check: entities. The peak was 144,514, counting buildings, deployables and the rest of the world. Reading: 4,372 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
How reliable is 2026 Longrifle, and is it online now?
2026 Longrifle reports online. Status: normal. Reading: uptime. About 5 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What settings and rules apply on 2026 Longrifle?
Reading the name gives no gather rate for 2026 Longrifle. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
What map is 2026 Longrifle on?
Size 5,000 and seed 5800: the game generates the procedural map on 2026 Longrifle from them. View it on RustMaps from this page: matching size and seed give an identical map.
Join
What do you do to join 2026 Longrifle?
Check: join. Open Rust, press F1, then enter client.connect 173.214.160.11:28080. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.