RUST METRICSFlight deck · live data
Data live Servers11,765 Players73,690 Populated3,473 Fresh wipes 3 h229 Scan5 min
‹ All servers173.183.122.190:28015
Offline Full Queue Fresh wipe Wipe due No query

Bonehead's Procedural Server

Offline 173.183.122.190:28015 checked 27d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 5 10 15 20 PAX 1 /20

Players now

5% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,817top 60%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does Bonehead's Procedural Server wipe?

To tell the rhythm of Bonehead's Procedural Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 27 days 18 hours ago.

Tags

Which tags does Bonehead's Procedural Server carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166569 (Build): Game build reading: 166569; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from Bonehead's Procedural Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Bonehead's Procedural Server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Bonehead's Procedural Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

Where does Bonehead's Procedural Server sit in the rankings?

Player hours over seven days put Bonehead's Procedural Server at #13,817, in the top 60% of all ranked servers.

What player count does Bonehead's Procedural Server carry?

Reading for Bonehead's Procedural Server: offline at this moment; last seen 27 days 16 hours ago.

Operator and location

Which location does Bonehead's Procedural Server run from?

Reading: location. Bonehead's Procedural Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 173.183.122.190:28015.

What Rust version is Bonehead's Procedural Server on?

Reading: Bonehead's Procedural Server, Rust network protocol 2634 and build 166569, Windows. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Bonehead's Procedural Server, and is it online?

Check: connection. Bonehead's Procedural Server is offline at this moment. Last contact was 27 days 16 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 2 October 2026.

Map and rules

How is Bonehead's Procedural Server configured, and what rules are in force?

Check: gather rate. The name Bonehead's Procedural Server does not state one. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

What map is Bonehead's Procedural Server on?

Check: map. Procedural, generated by the game, on Bonehead's Procedural Server.

Join

How do you connect to Bonehead's Procedural Server?

Press F1 in Rust and enter client.connect 173.183.122.190:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs166569,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp20
Max players The server holds 20 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166569
Build Game build reading: 166569.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.