RUST METRICSFlight deck · live data
Data live Servers11,819 Players71,592 Populated3,741 Fresh wipes 3 h134 Scan5 min
‹ All servers172.98.32.104:28015
Offline Full Queue Fresh wipe Wipe due No query

Local Rust Server [No EAC]

Offline 172.98.32.104:28015 checked 23d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 1 /50

Players now

2% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,893top 61%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct6 Oct8 Oct9 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does Local Rust Server [No EAC] follow?

Its rhythm cannot be told from the wipes of Local Rust Server [No EAC] on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 25 days 18 hours ago.

Lists and filters

How should you read the tags on Local Rust Server [No EAC]?

These are the tags Local Rust Server [No EAC] publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166494 (Build): Build 166494; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Local Rust Server [No EAC]?

These Rust Metrics lists carry Local Rust Server [No EAC]: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

What position does Local Rust Server [No EAC] hold among Rust servers?

Ranking for Local Rust Server [No EAC]: #13,893 on seven-day player hours, top 61% of all ranked servers.

How full does Local Rust Server [No EAC] get?

Reading for Local Rust Server [No EAC]: offline at this moment; last seen 23 days 20 hours ago.

Operator and location

What location is Local Rust Server [No EAC] hosted in?

No region comes from Local Rust Server [No EAC]. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 172.98.32.104:28015.

What Rust version is Local Rust Server [No EAC] on?

Version check: Rust network protocol 2634 and build 166494 on Windows, run by Local Rust Server [No EAC]. To get in, your game needs the same protocol; Steam applies the update.

Is Local Rust Server [No EAC] up, and how often does it stay up?

Check: connection. Local Rust Server [No EAC] is offline at this moment. Last contact was 23 days 20 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 3 October 2026.

Map and rules

What settings and rules apply on Local Rust Server [No EAC]?

No gather rate appears in the name: Local Rust Server [No EAC]. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC off, Valve's system.

What map is Local Rust Server [No EAC] on?

The game generates a procedural map for Local Rust Server [No EAC].

How to join

What do you do to join Local Rust Server [No EAC]?

Check: join. Open Rust, press F1, then enter client.connect 172.98.32.104:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166494
Build Build 166494.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.