Rust Test 4
Offline 172.96.160.200:7820 checked 23d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 164/500
- 124/100
- 187/225
- 69/700
- 13/200
- 19/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does Rust Test 4 follow?
The rhythm of Rust Test 4's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 24 days 7 hours ago.
Tag meanings
How should you read the tags on Rust Test 4?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Game build reading: 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from Rust Test 4. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Rust Test 4?
On Rust Metrics, Rust Test 4 sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Rust Test 4 hold among Rust servers?
Player hours over seven days put Rust Test 4 at #15,962, in the top 71% of all ranked servers.
How full does Rust Test 4 get?
Reading for Rust Test 4: offline at this moment; last seen 23 days 21 hours ago.
Server
Where does Rust Test 4 sit?
No region tag on Rust Test 4. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 172.96.160.200:7820.
What Rust version is Rust Test 4 on?
Reading: Rust Test 4, Rust network protocol 2634 and build 166652, Linux. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Rust Test 4, and is it online now?
Rust Test 4 reports offline. The last reading came 23 days 21 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 5 October 2026, recorded by Rust Metrics.
Rules and settings
How is Rust Test 4 configured, and what rules are in force?
Check: gather rate. The name Rust Test 4 does not state one. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on Rust Test 4?
From seed 123456789, the game generates the procedural map on Rust Test 4. Its size is 3,500. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How do you connect to Rust Test 4?
Check: join. Open Rust, press F1, then enter client.connect 172.96.160.200:7820. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://hypernode.gg/.