HyperNode | Rust Development Server
Offline 172.96.160.200:7730 checked 23d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 14:50 UTC28d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 143/500
- 135/100
- 189/225
- 78/700
- 10/200
- 19/1000
Quick answers
from the figures on this pageWipe schedule
What happens on HyperNode | Rust Development Server when wipe day comes?
The busiest point of its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.
How often does HyperNode | Rust Development Server wipe, and when?
Its rhythm cannot be told from the wipes of HyperNode | Rust Development Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 52 days 9 hours ago.
Tags
Which tags does HyperNode | Rust Development Server carry, and what do they mean?
Tags published by HyperNode | Rust Development Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): The server holds 40 slots; ts10 (Group limit): You may team up with at most 10; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): The server runs game build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show HyperNode | Rust Development Server?
Rust Metrics lists featuring HyperNode | Rust Development Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does HyperNode | Rust Development Server sit in the rankings?
Player hours over seven days put HyperNode | Rust Development Server at #15,962, in the top 71% of all ranked servers.
What is the population on HyperNode | Rust Development Server?
HyperNode | Rust Development Server is not responding; status offline, last seen 23 days 19 hours ago.
Server details
Which location does HyperNode | Rust Development Server run from?
No region tag on HyperNode | Rust Development Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 172.96.160.200:7730.
What Rust version is HyperNode | Rust Development Server on?
Reading: HyperNode | Rust Development Server, Rust network protocol 2633 and build 165217, Linux. To get in, your game needs the same protocol; Steam applies the update.
How reliable is HyperNode | Rust Development Server, and is it online now?
Check: connection. HyperNode | Rust Development Server is offline at this moment. Last contact was 23 days 19 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
What rules does HyperNode | Rust Development Server enforce, and what are its settings?
Check: gather rate. The name HyperNode | Rust Development Server does not state one. The cap on groups is 10 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on HyperNode | Rust Development Server?
Size 3,500 and seed 123456789: the game generates the procedural map on HyperNode | Rust Development Server from them. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How can you get onto HyperNode | Rust Development Server?
Press F1 in Rust and enter client.connect 172.96.160.200:7730. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://hypernode.gg/.