HyperNode | Rust Development Server
Offline 172.96.160.200:7700 checked 21d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 14:55 UTC23d ago | 0 | – | running | 0 |
| Sun 20 Sep, 07:10 UTC38d ago | 0 | – | 15.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 32/500
- 120/100
- 34/225
- 26/700
- 5/200
- 4/1000
Quick answers
from the figures on this pageWipe timing
What happens on HyperNode | Rust Development Server when wipe day comes?
An average of 0 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 1 hours.
What wipe timing does HyperNode | Rust Development Server follow?
Its rhythm cannot be told from the wipes of HyperNode | Rust Development Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 23 days 10 hours ago.
Tag meanings
How should you read the tags on HyperNode | Rust Development Server?
These are the tags HyperNode | Rust Development Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): 40 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): The server runs game build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does HyperNode | Rust Development Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring HyperNode | Rust Development Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does HyperNode | Rust Development Server hold among Rust servers?
Player hours over seven days put HyperNode | Rust Development Server at #15,919, in the top 72% of all ranked servers.
What player count does HyperNode | Rust Development Server carry?
Reading for HyperNode | Rust Development Server: offline at this moment; last seen 21 days 11 hours ago.
Operator and location
Which location does HyperNode | Rust Development Server run from?
No region tag on HyperNode | Rust Development Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 172.96.160.200:7700.
What Rust version is HyperNode | Rust Development Server on?
Version check: Rust network protocol 2634 and build 166652 on Linux, run by HyperNode | Rust Development Server. Check: protocol. To join, your game must match; Steam handles the update.
Is HyperNode | Rust Development Server up, and how often does it stay up?
HyperNode | Rust Development Server reports offline. The last reading came 21 days 11 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on HyperNode | Rust Development Server?
No gather rate appears in the name: HyperNode | Rust Development Server. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is HyperNode | Rust Development Server on?
From seed 123456789, the game generates the procedural map on HyperNode | Rust Development Server. Its size is 3,500. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How do you connect to HyperNode | Rust Development Server?
Press F1 in Rust and enter client.connect 172.96.160.200:7700. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://hypernode.gg/ is where its website sits.