Local Preview
Offline 172.56.244.249:28015 checked 44d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does Local Preview follow?
Its rhythm cannot be told from the wipes of Local Preview on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 45 days 2 hours ago.
Tag meanings
How should you read the tags on Local Preview?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): Slots: 2; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from Local Preview. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Local Preview appear in Rust Metrics lists and filters?
On Rust Metrics, Local Preview sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Local Preview hold among Rust servers?
Ranking for Local Preview: #15,138 on seven-day player hours, top – of all ranked servers.
What player count does Local Preview carry?
Reading for Local Preview: offline at this moment; last seen 44 days 23 hours ago.
Server
Where does Local Preview sit?
No region tag on Local Preview. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 172.56.244.249:28015.
What Rust version is Local Preview on?
Reading: Local Preview, Rust network protocol 2633 and build 163794, Windows. Matching protocol is required to join. Let Steam update your game.
Is Local Preview up, and how often does it stay up?
Local Preview reports offline. The last reading came 44 days 23 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
What rules does Local Preview enforce, and what are its settings?
Reading the name gives no gather rate for Local Preview. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Connection
How do you connect to Local Preview?
Press F1 in Rust and enter client.connect 172.56.244.249:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.