RUST METRICSFlight deck · live data
Data live Servers11,873 Players96,345 Populated3,915 Fresh wipes 3 h382 Scan5 min
‹ All servers172.240.87.139:25191
Offline Full Queue Fresh wipe Wipe due No query

Rust – Falling Kingdoms

Offline 172.240.87.139:25191 checked 16d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,398top 71%
Last wipe21d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap10.9 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Thu 8 OctMon 28 SepWed 16 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 13:55 UTC21d ago 2 – running 0
Mon 28 Sep, 17:20 UTC30d ago 1 halved by day 2 9.9 days 0
Wed 16 Sep, 18:09 UTC42d ago 3 halved by day 4 12 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Rust – Falling Kingdoms?

An average of 2 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 1 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 3 when it didn't.

When does Rust – Falling Kingdoms wipe?

There is no next wipe to predict: Rust – Falling Kingdoms wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 21 days 2 hours ago.

Tag meanings

How should you read the tags on Rust – Falling Kingdoms?

Tags published by Rust – Falling Kingdoms, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167398 (Build): Game build reading: 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Rust – Falling Kingdoms?

These Rust Metrics lists carry Rust – Falling Kingdoms: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

Where does Rust – Falling Kingdoms sit in the rankings?

Ranking for Rust – Falling Kingdoms: #15,398 on seven-day player hours, top 71% of all ranked servers.

How full does Rust – Falling Kingdoms get?

Reading for Rust – Falling Kingdoms: offline at this moment; last seen 16 days 9 hours ago.

Server details

Which location does Rust – Falling Kingdoms run from?

Reading: location. Rust – Falling Kingdoms gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 172.240.87.139:25191.

What Rust version is Rust – Falling Kingdoms on?

Rust network protocol 2634 and build 167398 on Linux is the build Rust – Falling Kingdoms runs. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is Rust – Falling Kingdoms, and is it online now?

Reading: offline. Rust – Falling Kingdoms last answered 16 days 9 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 14 September 2026, recorded by Rust Metrics.

Rules and settings

What rules does Rust – Falling Kingdoms enforce, and what are its settings?

Check: gather rate. The name Rust – Falling Kingdoms does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

Which map is live on Rust – Falling Kingdoms?

Size 3,500 and seed 50000: the game generates the procedural map on Rust – Falling Kingdoms from them. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: Custom Map.

Connection

What do you do to join Rust – Falling Kingdoms?

Press F1 in Rust and enter client.connect 172.240.87.139:25191. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp40
Max players The server holds 40 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167398
Build Game build reading: 167398.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.