DeadlyGaming-Rust
Offline 172.240.53.131:2295 checked 43d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 28/500
- 129/100
- 36/225
- 12/700
- 3/200
- 1/1000
Quick answers
from the figures on this pageWipe timing
When does DeadlyGaming-Rust wipe?
Its rhythm cannot be told from the wipes of DeadlyGaming-Rust on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 48 days 3 hours ago the current world was made.
Lists and filters
How should you read the tags on DeadlyGaming-Rust?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp150 (Max players): 150 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163493 (Build): The server runs game build 163493; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon from DeadlyGaming-Rust. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show DeadlyGaming-Rust?
Rust Metrics lists featuring DeadlyGaming-Rust: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
What position does DeadlyGaming-Rust hold among Rust servers?
Ranking for DeadlyGaming-Rust: #15,459 on seven-day player hours, top – of all ranked servers.
What is the population on DeadlyGaming-Rust?
Reading for DeadlyGaming-Rust: offline at this moment; last seen 43 days 13 hours ago.
Operator and location
Which location does DeadlyGaming-Rust run from?
No region comes from DeadlyGaming-Rust. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 172.240.53.131:2295.
What Rust version is DeadlyGaming-Rust on?
Rust network protocol 2633 and build 163493 on Linux is the build DeadlyGaming-Rust runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on DeadlyGaming-Rust, and is it online?
Check: connection. DeadlyGaming-Rust is offline at this moment. Last contact was 43 days 13 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
How is DeadlyGaming-Rust configured, and what rules are in force?
Check: gather rate. The name DeadlyGaming-Rust does not state one. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on DeadlyGaming-Rust?
Check: map. Procedural, generated by the game, on DeadlyGaming-Rust.
Join
How can you get onto DeadlyGaming-Rust?
To join: start Rust, press F1 and type client.connect 172.240.53.131:2295. Or press Launch Rust here and Steam opens the game and connects you.