DiggyTown - Solo-Duo-Trio-Quad
Online 172.240.47.243:25619 checked 11m ago
Server instruments
last reading Thu 12:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 143 · below 20 is lag, below 10 is badEntities
48 h range 87,085–89,943 · memory 2,342 MBUptime
23 h 50 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 187/500
- 127/100
- 88/700
- 25/200
- 28/1000
- 274/700
Quick answers
from the figures on this pageWipe schedule
What wipe timing does DiggyTown - Solo-Duo-Trio-Quad follow?
The rhythm of DiggyTown - Solo-Duo-Trio-Quad's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 18 days 15 hours ago.
Tags
Which tags does DiggyTown - Solo-Duo-Trio-Quad carry, and what do they mean?
Tags published by DiggyTown - Solo-Duo-Trio-Quad, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp60 (Max players): Slots: 60; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does DiggyTown - Solo-Duo-Trio-Quad appear in Rust Metrics lists and filters?
Rust Metrics lists featuring DiggyTown - Solo-Duo-Trio-Quad: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
What position does DiggyTown - Solo-Duo-Trio-Quad hold among Rust servers?
Player hours over seven days put DiggyTown - Solo-Duo-Trio-Quad at #15,326, in the top 69% of all ranked servers.
How full does DiggyTown - Solo-Duo-Trio-Quad get?
Current headcount on DiggyTown - Solo-Duo-Trio-Quad: 0 players, 60 slots available. A seven-day average of 0 players is the reading.
Server details
Where does DiggyTown - Solo-Duo-Trio-Quad sit?
No region tag on DiggyTown - Solo-Duo-Trio-Quad. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 172.240.47.243:25619.
What Rust version is DiggyTown - Solo-Duo-Trio-Quad on?
Reading: DiggyTown - Solo-Duo-Trio-Quad, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
How does DiggyTown - Solo-Duo-Trio-Quad perform?
Reading: 213 server fps on average across the last 48 hours. It never dropped below 143. Check: entities. The peak was 89,943, counting buildings, deployables and the rest of the world. Memory peak: 3,289 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is DiggyTown - Solo-Duo-Trio-Quad up, and how often does it stay up?
DiggyTown - Solo-Duo-Trio-Quad reports online. Status: normal. Reading: uptime. About 23 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 10 October 2026.
Map and rules
How is DiggyTown - Solo-Duo-Trio-Quad configured, and what rules are in force?
Reading the name gives no gather rate for DiggyTown - Solo-Duo-Trio-Quad. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.
What map is DiggyTown - Solo-Duo-Trio-Quad on?
From seed 1515203761, the game generates the procedural map on DiggyTown - Solo-Duo-Trio-Quad. Its size is 4,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How do you connect to DiggyTown - Solo-Duo-Trio-Quad?
To join: start Rust, press F1 and type client.connect 172.240.47.243:25619. Or press Launch Rust here and Steam opens the game and connects you.